TES Skyrim 0.192
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.192
Test 29 has no more brightness bugs. Tested with and without memory fix mode.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 17562
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.192
Thank you!!! Don't run away, i'll check out everything again and post new test (guess for memory on AMD too).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 35
- Joined: 20 Mar 2013, 14:24
- Location: Berlin
Re: TES Skyrim 0.192
Jopp Test 29 reached the finish line.
Memory fix for AMD would be fantastic
Memory fix for AMD would be fantastic
_________________
-
Offline
- *blah-blah-blah maniac*
- Posts: 17562
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.192
Okay, looks clear. Now grab that test 29 and show me graph with memory fix enabled and disabled, if you AMD card owner (or NVidia if you have CTD even now).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 35
- Joined: 20 Mar 2013, 14:24
- Location: Berlin
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.192
My result
Test ran for 3 min. The big rise at end is where i kept lot of object in view. Did not crash, i just exited.
Test ran for 3 min. The big rise at end is where i kept lot of object in view. Did not crash, i just exited.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.192
@Boris
you are right but it's not the system itself per se i tested carefully now, and im sure the crash for the older ENB versions is caused by a setting in my new enbseries.ini that the old ENB versions doesn't like for my System.
I didn't found out which one yet but i guess it's one of the hardware related parameters the default enbseries.ini of 119 for example doesn't crash but if i use my ini from 192 it crashes after tesv.exe start so on ENB initialization i tested with both Wrapper and Injector same result
And that it crashes on ENB initialization might be a indication that the crash could be caused by one of the hardware related parameters.
It doesn't seem to be one of the hardware related options that let previous versions crash with the new .ini
could it be
//
commenting as i use those in my enbseries.ini sometimes, though that was also in @ the time of 119 if i remember right and didn't caused any problems ?
or could it be the new options (to much to parse for the old enb versions ?)
or the added no space parts of these new functions
[RAIN]
Enable=true
EnableAntialiasing=true
EnableSupersampling=true
MotionStretch=0.5
MotionTransparency=0.0
[WEATHER]
EnableMultipleWeathers=false
[TIMEOFDAY]
Enable=false
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
my .ini 17,5 kb
default 119 .ini 5,61 kb
default 192 14,8 kb
also the default 192 ini doesn't crash so it could be also any option and it's value maybe, that will be hard to debug
i better try to create a clean new .ini based on the default, to make sure none of the commenting or maybe some strange formating however that found it's way in is causing the crash.
so maybe the old versions have a problem to parse these big files on initialization, or stumble over some functions ?
you are right but it's not the system itself per se i tested carefully now, and im sure the crash for the older ENB versions is caused by a setting in my new enbseries.ini that the old ENB versions doesn't like for my System.
I didn't found out which one yet but i guess it's one of the hardware related parameters the default enbseries.ini of 119 for example doesn't crash but if i use my ini from 192 it crashes after tesv.exe start so on ENB initialization i tested with both Wrapper and Injector same result
And that it crashes on ENB initialization might be a indication that the crash could be caused by one of the hardware related parameters.
It doesn't seem to be one of the hardware related options that let previous versions crash with the new .ini
could it be
//
commenting as i use those in my enbseries.ini sometimes, though that was also in @ the time of 119 if i remember right and didn't caused any problems ?
or could it be the new options (to much to parse for the old enb versions ?)
or the added no space parts of these new functions
[RAIN]
Enable=true
EnableAntialiasing=true
EnableSupersampling=true
MotionStretch=0.5
MotionTransparency=0.0
[WEATHER]
EnableMultipleWeathers=false
[TIMEOFDAY]
Enable=false
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
my .ini 17,5 kb
default 119 .ini 5,61 kb
default 192 14,8 kb
also the default 192 ini doesn't crash so it could be also any option and it's value maybe, that will be hard to debug
i better try to create a clean new .ini based on the default, to make sure none of the commenting or maybe some strange formating however that found it's way in is causing the crash.
so maybe the old versions have a problem to parse these big files on initialization, or stumble over some functions ?
Last edited by CruNcher on 20 Jul 2013, 13:10, edited 6 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.192
Thank you for everything Boris !!!
Memory fix works as supposed to be (for Nvidia at least). I had 1gb freed (1.7 max gb instead of 2.7gb max).
The only ways of improvements I see are an advanced precaching system (for example : artificially increase view distance for caching next elements but not display them until being at the real distance specified in config. Obviously, it has to be conditional, regarding consumed memory at the moment. Can decrease FPS but improve stability and limit stuttering) to prevent stuttering and a better support of AMD gpus.
For this moment it's already very good !!!
Memory fix works as supposed to be (for Nvidia at least). I had 1gb freed (1.7 max gb instead of 2.7gb max).
The only ways of improvements I see are an advanced precaching system (for example : artificially increase view distance for caching next elements but not display them until being at the real distance specified in config. Obviously, it has to be conditional, regarding consumed memory at the moment. Can decrease FPS but improve stability and limit stuttering) to prevent stuttering and a better support of AMD gpus.
For this moment it's already very good !!!
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
-
Offline
- *blah-blah-blah maniac*
- Posts: 17562
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.192
jones81
DigitalPrinceX
Looks like AMD card don't want to use more than 1 gb my way. Give me some time, i'll post test or verdict, the problem is that any other memory fixing methods only decrease performance (stuttering).
CruNcher
I know that wrong parameters or syntax in config may produce crashes, but can't find what exactly.
Comments must be not in same line as parameter itself, then type of comment can be any, even withou // or ;.
Spaces do not affect anything. Important only is no spaces in value (may or may not work) or category name.
DigitalPrinceX
Looks like AMD card don't want to use more than 1 gb my way. Give me some time, i'll post test or verdict, the problem is that any other memory fixing methods only decrease performance (stuttering).
CruNcher
I know that wrong parameters or syntax in config may produce crashes, but can't find what exactly.
Comments must be not in same line as parameter itself, then type of comment can be any, even withou // or ;.
Spaces do not affect anything. Important only is no spaces in value (may or may not work) or category name.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 35
- Joined: 20 Mar 2013, 14:24
- Location: Berlin