If
[TIMEOFDAY]
Enable=false
then all my night time variables affect night and day and the daytime ones do nothing. Is this how it's supposed to work for the newer binaries? It wasn't like that in v0.168.
TES Skyrim 0.200
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.200
DetectorOldVersion=true must be set for compatibility with 0.168, read article how to convert presets.
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Re: TES Skyrim 0.200
I have DetectorOldVersion=true.
For example, DirectLightingIntensityNight, CloudIntensityNight, SunIntensityNight (almost all night variables) are affecting the day and the day variables do nothing. This is also true for interior lighting. The night interior variables affect the day interiors and the day ones do nothing. If it means anything I had DetectorOldVersion=true in the v.168 preset.
For example, DirectLightingIntensityNight, CloudIntensityNight, SunIntensityNight (almost all night variables) are affecting the day and the day variables do nothing. This is also true for interior lighting. The night interior variables affect the day interiors and the day ones do nothing. If it means anything I had DetectorOldVersion=true in the v.168 preset.
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Re: TES Skyrim 0.200
It can't be bug in modern versions, i didn't touch that code. Weather mods installed produce problem, i have no other idea what could be (or corrupted parameters for [DAYNIGHT]).
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Re: TES Skyrim 0.200
Only way to fix it is to enable TimeOfDay. But that makes exteriors look way different.
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Re: TES Skyrim 0.200
Try at least compare different versions to find out which one start to work buggy for you
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7