Winmerge or similar works pretty well, sort the files by date (In this update only enbseries.dll and enbseries.ini were altered recently.) and just compare the ini file that way.
This:
GradientIntensity=1.0
GradientDesaturation=0.0
Became:
GradientIntensityDay=1.0
GradientIntensityNight=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
(Thus probably helping out quite a bit with dividing well whatever these alter, I'm not that good at what all these do.)
And
AmbientMinLevel=0.05 was changed to AmbientMinLevel=0.1
TES Skyrim 0.114 beta
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Re: TES Skyrim 0.114 beta
Борис, скажи как можно исправить проблему с рассветом Sunrays. Если стоишь на склоне и смотришь в сторону рассвета то лучи солнца уже видны через скалу или холм, не такие сильные канешно, но согласись бред). Только SunRaysMultiplier=0.4 1 параметр для этого эффекта?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.114 beta
Лучи вычисляются из текстуры солнца, а она состоит не только из солнечного диска, но и ореола огромного. Редактируйте так, чтоб ореол был меньшей яркости (заодно и его шумность поубавиться).
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Re: TES Skyrim 0.114 beta
That the most interessting and important part. Thanks.jbeckman wrote:This:
GradientIntensity=1.0
GradientDesaturation=0.0
Became:
GradientIntensityDay=1.0
GradientIntensityNight=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
(Thus probably helping out quite a bit with dividing well whatever these alter, I'm not that good at what all these do.)
But GradientIntensity and GradientDesaturation weren't replaced, were they?
GID, GIN, GDD and GDN are additional values, at least in my .ini.
Or do I have to delete the lines regarding GI and GD manually?
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Re: TES Skyrim 0.114 beta
GradientIntensity and GradientDesaturation not used any more, you can remove them.
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Re: TES Skyrim 0.114 beta
I had a problem with skyrim recently, when i was using skyrim enhanced shaders (the preview version supposedly compatible with 0.114 beta), in my rush (i hate having problems with skyrim- and generally speaking with my pc) I uninstalled steam and all mods only to notice it was related to enb. Sadly because of this i have no screenshots. However i will try to explain to the best of my abilities what went on.
I was using the skyrim enhanced shaders (latest version fx 1.1 i think and this ENb's Dll as usual (before latest "update with no version change")
I have 6GB DDR3 Ram @ 1866 MHZ(running at 1920 now)
I had SSAO on with SSIL slow mode (fps around 35 +/- i think not sure now
I have i7 950@ 3.8 GHZ (oc'ed to 975 i think- watercooled), 2x 1 TB hard drives, 1 geforce gtx 480 with customized fan profile in afterburner (thinking of watercooling it but looking at alternatives -tight budget :\
Before replacing with new version of enb i had nice image quality and all around good quality.
When i replaced the dll, i was playing the moonpath to elseweyer (spelling?) and at first i did not notice anything wrong. except that when i went for one cell (i think this is the proper name) to another , for example form the ship where you travel in elsweyer to one of the spots where it travels to, then a weird filter or overlay of some sort overlapped on my normal image. there was no specific geometry to this "overlay " so i ruled out DoF (also it was on my screen regardless of if i was looking at my character from a distance, close or not-and really annoying once it covered my whole char) right then and there. At this point saving and reloading (and exiting game in the process) fixed it. however for some reason. and i really can't explain what motivated this transition but suddenly everything became very foggy , fuzzy and pitch black, in fact all i could see was this black fuzziness (and the red of the daedric armor glowing) Now i believe this may be related in someway to enabling SSAO in the ini or something like that. In fact the only thing i could see was the sky the rest was pitch black and fuzzy (i have hd sky-dense version)
Currently and acting on a hunch i removed enb completely from skyrim and installed version from boris without anything else. and now it runs fine (however if i try to enable SSAO and use complex indirect lighting nothing will happen and when the game starts it says SSAO off)
P.S. before you ask i have 100 mods on steam workshop alone (ordered with boss) and i have Cestral's texture combiner pack (lite version of texture mods), not to mention the 30+ mods on nmm (they work fine with latest version of skyrim-no dawnguard...yet-@ ultra settings with all sliders to the right.@ 40ish fps running enb(60 without and with vsync on)
I was using the skyrim enhanced shaders (latest version fx 1.1 i think and this ENb's Dll as usual (before latest "update with no version change")
I have 6GB DDR3 Ram @ 1866 MHZ(running at 1920 now)
I had SSAO on with SSIL slow mode (fps around 35 +/- i think not sure now
I have i7 950@ 3.8 GHZ (oc'ed to 975 i think- watercooled), 2x 1 TB hard drives, 1 geforce gtx 480 with customized fan profile in afterburner (thinking of watercooling it but looking at alternatives -tight budget :\
Before replacing with new version of enb i had nice image quality and all around good quality.
When i replaced the dll, i was playing the moonpath to elseweyer (spelling?) and at first i did not notice anything wrong. except that when i went for one cell (i think this is the proper name) to another , for example form the ship where you travel in elsweyer to one of the spots where it travels to, then a weird filter or overlay of some sort overlapped on my normal image. there was no specific geometry to this "overlay " so i ruled out DoF (also it was on my screen regardless of if i was looking at my character from a distance, close or not-and really annoying once it covered my whole char) right then and there. At this point saving and reloading (and exiting game in the process) fixed it. however for some reason. and i really can't explain what motivated this transition but suddenly everything became very foggy , fuzzy and pitch black, in fact all i could see was this black fuzziness (and the red of the daedric armor glowing) Now i believe this may be related in someway to enabling SSAO in the ini or something like that. In fact the only thing i could see was the sky the rest was pitch black and fuzzy (i have hd sky-dense version)
Currently and acting on a hunch i removed enb completely from skyrim and installed version from boris without anything else. and now it runs fine (however if i try to enable SSAO and use complex indirect lighting nothing will happen and when the game starts it says SSAO off)
P.S. before you ask i have 100 mods on steam workshop alone (ordered with boss) and i have Cestral's texture combiner pack (lite version of texture mods), not to mention the 30+ mods on nmm (they work fine with latest version of skyrim-no dawnguard...yet-@ ultra settings with all sliders to the right.@ 40ish fps running enb(60 without and with vsync on)
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Re: TES Skyrim 0.114 beta
Don't understand without screenshots and especially if the bug dissapear, very hard to fix. I need more detailed report how to achieve same bugs on my pc or comparison of previous version of the mod at same conditions, may be this issue is not of latest version only. Btw, some parameters of the mod require restart, indirect lighting for example.
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Re: TES Skyrim 0.114 beta
@arythion
If you are running Afterburner in the background (which your post suggests, it may be causing issues. No personal experience with it here since I ... err don't run it but I have heard compatibility issues between it and ENB before.
If you are running Afterburner in the background (which your post suggests, it may be causing issues. No personal experience with it here since I ... err don't run it but I have heard compatibility issues between it and ENB before.
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Re: TES Skyrim 0.114 beta
Ah, thank you for this post. Very helpful.jbeckman wrote:Winmerge or similar works pretty well, sort the files by date (In this update only enbseries.dll and enbseries.ini were altered recently.) and just compare the ini file that way.
This:
GradientIntensity=1.0
GradientDesaturation=0.0
Became:
GradientIntensityDay=1.0
GradientIntensityNight=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
(Thus probably helping out quite a bit with dividing well whatever these alter, I'm not that good at what all these do.)
And
AmbientMinLevel=0.05 was changed to AmbientMinLevel=0.1