TES Skyrim 0.251

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*master*
Posts: 164
Joined: 23 Sep 2013, 17:30

Re: TES Skyrim 0.251

Jay_ombie wrote:Right guys and girls.

Sorry if this has been covered before but with latest wrapper, and I have 'volumetric rays' ON, I get this...

I have this issue with just Aspens (and some bunting around skyrim). I use Vurts Flora and he does not know at the moment why.

*UPDATE*

Seems to tie in with MIST, when enabled in ENB and at certain angles the tree's become see through. OFF and they are solid.
ENBSeries wrote:
Jay_ombie
This can't happen because of mist, the bug is in nif properties of that trees, they do not draw to depth. Or you don't have setting in skyrimprefs.ini which draw trees to depth (or shadow? don't remember).
This tree mesh is added by a mod. It's one of the trees added by Skyrim Flora Overhaul. Check the updated version of the mod for a new mesh.

Offline
User avatar
*master*
Posts: 137
Joined: 07 Jan 2012, 16:28

Re: TES Skyrim 0.251

Off-Topic

TESO FINAL BETA starts Friday, March 14th until Monday, March 17th.

If you don't have beta key, then grab here:
http://www.mmorpg.com/giveaways.cfm/off ... eaway.html

Changelog:
http://www.shroomery.org/forums/showfla ... r/19689005

Imperial Edition and Explorers Pack available
Player to NPC collision.
Deshaan available
Fuck yeah! :D

Boris one last chance to test this awesome game ;-)
For me TESO not like others mindless mmorpg's have a soul.. and great pvp & crafting system :>

Image

For moarr screens from my last playthrough go here:
http://imgur.com/a/44Ste#0

Check out these vidz for info about new stuff, end game content etc.
http://www.youtube.com/user/ForceSC2str ... er+scrolls
Last edited by Saberus on 13 Mar 2014, 20:32, edited 1 time in total.
_________________
XEON E5450 @3.0ghz, 6GB Ram, Geforce GTX 660 2GB, Win7 64bit

Offline
User avatar
Posts: 83
Joined: 05 Jan 2013, 11:38

Re: TES Skyrim 0.251

Maeldun -

Yep Vurt released a Aspen tree update last night to fix it. :)


(seems to work very well)
_________________
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift

Obsidian Weathers and Luminous ENB.
ENB 0.402



Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.251

Saberus
Do you imagine how hard to develop the mod for mmo game which is not final release? I can't modify it with every new patch changes to minor graphic things. And if it's again buggy hell like skyrim, no thanks.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 175
Joined: 10 Dec 2012, 17:23
Location: Sweden

Re: TES Skyrim 0.251

ENBSeries wrote:Saberus
Do you imagine how hard to develop the mod for mmo game which is not final release? I can't modify it with every new patch changes to minor graphic things. And if it's again buggy hell like skyrim, no thanks.
First of all, im from sweden, and all thoose beer and vodka i took today, damn.
Anywy, i aggre with boris, better wait till a stable final release is done from the company.
_________________
|-i7 5820K| Corsair SSD 60 GB | | OCZ Vector 4 SSD 256 GB | 2x 1 tb RAID | Nvidia GTX 980 OC 4GB VRAM |Corsair DDR4 16GB 2400mhz | Corsair H90i |OCZ 1000w GOLD | Asus Rampage Extreme V| Thermaltake Level 10 GT Black l

Offline
User avatar
*master*
Posts: 137
Joined: 07 Jan 2012, 16:28

Re: TES Skyrim 0.251

You two drink too much vodka :P I said nothin' about ENB ;-) game looks fine with SweetFX. But if somebody gonna play and want to group or somethin', then i'm in Daggerfall under nick "Saberuss" :P testing Imperial race.. free horsey yey ;-)
_________________
XEON E5450 @3.0ghz, 6GB Ram, Geforce GTX 660 2GB, Win7 64bit

Offline
Posts: 70
Joined: 26 Feb 2014, 18:51

Re: TES Skyrim 0.251

#
Last edited by snsmac on 07 Apr 2018, 18:24, edited 1 time in total.

Offline
*sensei*
Posts: 372
Joined: 28 Jul 2013, 23:26

Re: TES Skyrim 0.251

snsmac wrote:Im new to enb (so please dont kill me) and tried some coding today.
But i dont understand some things:
What do the operators *= and -= do?
What does the function clip() do?

Thanks
have a look here: http://msdn.microsoft.com/en-us/library ... s.85).aspx
for functions see here: http://msdn.microsoft.com/en-us/library ... s.85).aspx
for operators see here: http://msdn.microsoft.com/en-us/library ... s.85).aspx

but to answer...

I guess you understand this..

color.rgb = color.rgb * 1.3f;

you can also write this as

color.rgb *= 1.3f;

basically that's it. You can use -= += *= /= %= ... which is just to simplify your code.

for clip look here: http://msdn.microsoft.com/en-us/library ... s.85).aspx
I guess you are working on a dof file or something? I never used clip though, so cant give you any insights why it's useful in ENB, if at all.

Offline
Posts: 70
Joined: 26 Feb 2014, 18:51

Re: TES Skyrim 0.251

thanks

the microsoft pae is very usefull

Offline
Posts: 1
Joined: 17 Mar 2014, 07:48

Re: TES Skyrim 0.251

I have 0.251 and I am getting a blue text that says, "New version is available".

I am pretty sure it is ENB saying this?
Post Reply