Fallout New Vegas 0.121

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*master*
Posts: 186
Joined: 30 Dec 2012, 21:36

Re: Fallout New Vegas 0.121

Great. :)

Oh boy is Fallout New Vegas not looking good at all no matter what you try to do... It will require quite a lot of tweaking from both enb and a custom weather .esp. Even the sky (behind all those clouds) is quite messed up by default. *sigh*

Initial testing... http://www.abload.de/img/screenshot126562dis3r.png ... I'm not sure if it's going to be worth it.

fabl10

Re: Fallout New Vegas 0.121

Is there ANY other way for SMAA to work? The workaround with Nvidia Inspector gives me ~5 FPS :\

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*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout New Vegas 0.121

smaa is working, use [PROXY] feature of my mod (search on this forum or read in docs).
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*master*
Posts: 186
Joined: 30 Dec 2012, 21:36

Re: Fallout New Vegas 0.121

Well I worked a bit on New Vegas but I pretty much hit a wall with my small enb knowledge. New Vegas doesn't even react like FO3 to enb. It feels like it needs a lot more work for reaching "awesomeness". I wonder if there are some amazing post process in Skyrim configs that we can use? Anyway...

This is my style. You may like or not. I always try to aim for a realistic look as you would see it from your eyes.

Image

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Posts: 85
Joined: 07 May 2012, 19:52

Re: Fallout New Vegas 0.121

That's a real good start, Wanny. In my opinion, though, I think it would do well with just a touch of yellow to warm the image. It's a bit cold looking for the Mojave.
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