TES Skyrim 0.138
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- *sensei*
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Re: TES Skyrim 0.138
What is the fix for water? Specifically people sitting/standing in it, and the clear outline of their body showing without the distortion? This just started happening to my game -_-
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.138
Mindflux
Yes sir, he did.
Yes sir, he did.
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Re: TES Skyrim 0.138
To put this simply...
It would be nice if dungeons worked off interior night settings only except in areas where there is actually outside lighting (Bleak Falls Barrow being a good example), while interiors with windows had seperate interior day and interior night settings for day and night respectively.
How it is achieved is open for debate, whether through ENB or an plugin to work alongside ENB, but it is certainly something that would be really great for immersion. I think once a main way of doing it is achieved then values should be added for interiors in enbeffect.fx aswell. Jawz has already done some work on this (though I'm not sure how the new settings will affect this yet), but I think a native code for it may be more efficient? Nothing against Jawz work, it's great, but maybe performance may be improved this way perhaps?
Also just to add, if I set all values exactly the same for interior day/night, my nights end up being brighter, more colourful, and have having a higher contrast than days (blaks are not as dark as in my day settings for example). I noticed this in The Bannered Mare.
It would be nice if dungeons worked off interior night settings only except in areas where there is actually outside lighting (Bleak Falls Barrow being a good example), while interiors with windows had seperate interior day and interior night settings for day and night respectively.
How it is achieved is open for debate, whether through ENB or an plugin to work alongside ENB, but it is certainly something that would be really great for immersion. I think once a main way of doing it is achieved then values should be added for interiors in enbeffect.fx aswell. Jawz has already done some work on this (though I'm not sure how the new settings will affect this yet), but I think a native code for it may be more efficient? Nothing against Jawz work, it's great, but maybe performance may be improved this way perhaps?
Also just to add, if I set all values exactly the same for interior day/night, my nights end up being brighter, more colourful, and have having a higher contrast than days (blaks are not as dark as in my day settings for example). I noticed this in The Bannered Mare.
Last edited by Unreal Warfare on 14 Jan 2013, 17:30, edited 2 times in total.
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Re: TES Skyrim 0.138
I think I have come up with a good solution for making all dungeons only use night time settings with having Sky disabled, create a fake skybox. Just stumbled upon a static called "AzuraSphere01" which as an animated iceriver going on. Then it would propably be possible to add sky textures with clouds on it.
If any of you want to see that static it can be viewed in DA14Interior aka Misty Grove.
If any of you want to see that static it can be viewed in DA14Interior aka Misty Grove.
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Re: TES Skyrim 0.138
Oyama
That's very weird, I'm pretty much out of ideas then.
Jawz
Uh, if the Sky is disabled for the location and not visible, why would you want to add a sky with clouds? Or do you want to disable Sky for all dungeons and then use a fake skybox to create an impression of sky? Why?
I updated my mesh fixes again, added one new type of water foam and many fire sources so that all the elements of fire would react to [FIRE] category.
That's very weird, I'm pretty much out of ideas then.
Jawz
Uh, if the Sky is disabled for the location and not visible, why would you want to add a sky with clouds? Or do you want to disable Sky for all dungeons and then use a fake skybox to create an impression of sky? Why?
I updated my mesh fixes again, added one new type of water foam and many fire sources so that all the elements of fire would react to [FIRE] category.
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Re: TES Skyrim 0.138
The skybox is to give the ENB interior a way to differentiate day from night if I read it right.
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Re: TES Skyrim 0.138
@ Mindflux
In some dungeons like Bleak Falls Barrow the sky is visible at one place, and the rest is a dark dungeon, the fake skybox would be added to the place where the sky would only be visible. Like that you would be able to disable the sky and use the night settings only but still have a visible sky at the place where it should have a sky.
Because having sun light coming through an opening which has a grey background just looks weird.
@ Unreal Warfare
I'm not talking about the actual Skybox but a animated static that would have the look of a sky only.
In some dungeons like Bleak Falls Barrow the sky is visible at one place, and the rest is a dark dungeon, the fake skybox would be added to the place where the sky would only be visible. Like that you would be able to disable the sky and use the night settings only but still have a visible sky at the place where it should have a sky.
Because having sun light coming through an opening which has a grey background just looks weird.
@ Unreal Warfare
I'm not talking about the actual Skybox but a animated static that would have the look of a sky only.
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Re: TES Skyrim 0.138
Jawz
Right, now I got it, thanks for the explanation. That should certainly be possible, however, does the fake skybox change according to the day and night circle? If it does, sounds like a good idea to me. I take it that right now you would have to use pretty much the same settings for both day and night interiors, otherwise the dark passages of the dungeons would have too much light.
Right, now I got it, thanks for the explanation. That should certainly be possible, however, does the fake skybox change according to the day and night circle? If it does, sounds like a good idea to me. I take it that right now you would have to use pretty much the same settings for both day and night interiors, otherwise the dark passages of the dungeons would have too much light.
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Re: TES Skyrim 0.138
I don't know just found it when I posted the comment about it, so haven't had time in figuring that out yet.
Yepp you would have to use about the same settings for both interior night and day.
Yepp you would have to use about the same settings for both interior night and day.
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Re: TES Skyrim 0.138
--JawZ--
that's a pretty good idea.
that's a pretty good idea.
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