Fallout New Vegas 0.156

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Joined: 05 Apr 2013, 23:37

Re: Fallout New Vegas 0.156

156 is the first version i've used. I just know that the default indirect lighting settings for the enb's I tried produced that effect.

Supersampling doesn't cut it. The mod Specifically requires MSAA+TRMSAA for the new foliage to appear correctly, but if that can't be implemented without making landobjects show through the ground, then i'll just have to use the barebones version I guess.Regardless, Ultra-SMAA @ 1080P is more then enough for satisfactorily removing jaggies. I'll try to show what I mean.

Image
ENB toggled on. Note the blocky tree and ugly grass.
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ENB toggled off. Note the much nicer looking tree and grass.
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ENB toggled on w/ AA compatibility 0x00400041. Note the tree and grass.
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ENB toggled on w/ AA compatibility 0x00400041 Note the water showing through the cliff face in the center. Also causes face models to vanish.
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ENB toggled on w/ AA compatibility 0x00400041. Floor disappears.

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*blah-blah-blah maniac*
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Re: Fallout New Vegas 0.156

Msaa is not supported with enbseries after 0.119, whatever you will do it's just a waste of time. Read my previous message again.
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*master*
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Joined: 30 Dec 2012, 21:36

Re: Fallout New Vegas 0.156

Downsampling + SMAA guys. You don't even need MSAA anymore. What an archaic AA method.

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Joined: 20 Jan 2013, 17:23

Re: Fallout New Vegas 0.156

I have looked for a guide on how to do downsampling, but it all gets over my head every time, it seems very complicated. :(

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*sensei*
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Joined: 29 Jan 2013, 01:17

Re: Fallout New Vegas 0.156

I found Midhras' form of downsampling to be pretty easy to do, but I haven't tried any of the others. :P

Here's a link: http://fallout3.nexusmods.com/articles/49/

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*master*
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Joined: 30 Dec 2012, 21:36

Re: Fallout New Vegas 0.156

It's just a matter of creating custom resolutions in Nvidia Control Panel. Nothing too complicated!

http://forums.guru3d.com/showthread.php?t=346325
or
http://www.neogaf.com/forum/showthread.php?t=509076

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Re: Fallout New Vegas 0.156

I get the flickering weapon too. Happens only in first person and only when looking in certain directions. I'll stick with 0.150 for now.

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Re: Fallout New Vegas 0.156

Hi Boris,

I am facing a strange issue with ENB 156 when trying to make a configuration to work with the popular Nevada Skies mod. I know you do not provide support for ENB and other weather mods, but maybe you can see easily what might be happening? So, everything works fine and looks great except for two times of day, an hour near sunrise and an hour near sunset. Instead of going smoothly from night to day, and from day to night, the image starts to shift extremely bright for an hour at sunrise and sunset. Below are some screenshots to show the issue. I have played with all the day/night detector variables, but cannot seem to control this... any ideas?

SUNRISE:
Image
Image

SUNSET:
Image
Image
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Re: Fallout New Vegas 0.156

Are those images taken with 0.150 and 0.156 or just turned on/off 0.156? Are you sure it's not a problem of 0.150 too? I'll donwload game again and that mod, but it's probably not today, early morning here and time to sleep :lol: .
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Re: Fallout New Vegas 0.156

http://newvegas.nexusmods.com/mods/35998
Which files to download? Can't run NVSE on my pc.
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