Fallout 3 / New Vegas 0.173

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Re: Fallout 3 / New Vegas 0.161

Not fixable now, if it's detailed shadows or ssao.
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Re: Fallout 3 / New Vegas 0.161

@seal491
turn off antialiasing. =__=
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Re: Fallout 3 / New Vegas 0.161

Hello,

I've just tested the v161 and it seems that the AA effect doesn't work on my computer.

I followed all steps for installation, desactivate AA and AF from the Fallout Launcher and the Nvidia Control Panel, just as requested.

I've got the starting message in upper-left corner, bloom and DoF effect are ok, so are colors, but AA... Nothing. Just like if I desactivate the setting in my Fallout launcher without any effect. It's the same if I try to reactivate the options in the game launcher.

My configuration is Windows 7 x64 with :

Intel Core i3-2130 @ 3.40GHz
8Gb RAM
NVIDIA GeForce GTX 560Ti 1Go RAM (Driver version 9.18.13.1422)

I tried with the default enbseries.ini and the Tapioks configuration, without change.

Has anyone an idea?

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Re: Fallout 3 / New Vegas 0.161

Antialiasing not supported.
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Re: Fallout 3 / New Vegas 0.161

Thank you for this quick answer.

Is it a problem with my graphic card?

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Re: Fallout 3 / New Vegas 0.161

Marchiavel wrote:Thank you for this quick answer.

Is it a problem with my graphic card?
No. It's the way deferred shaders work, otherwise anti-aliasing ruins how most new features are drawn in-game.
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Re: Fallout 3 / New Vegas 0.161

Oh, I see, I apologize for disturbance !

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Re: Fallout 3 / New Vegas 0.161

.
Last edited by Rubber-De-Flubber on 25 May 2022, 23:52, edited 1 time in total.

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Re: Fallout 3 / New Vegas 0.161

Hi Boris,

I would like to put in a request for 'Reflections' for the Fallout ENB if possible? I imagine this could be pretty cool, as there are many metallic/reflective surfaces in that game...

Here's a quick video I put together of the ENB 161 'sunlight' effects working together, I just love it!

https://www.youtube.com/watch?v=G1G1BlWf70U
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Re: Fallout 3 / New Vegas 0.161

Rubber-De-Flubber
Interiors don't have sun, so no rays. And windows in interiors are not transparent.

tapioks
I can't make reflections without rendering deffered normals, which is hard to implement because of multipass drawing (diffuse texture rendered separately from normal map with lighting). To detect amount of reflections is another hard task. Don't know, will look on it after finishing with skyrim betas.
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