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*blah-blah-blah maniac*
Posts: 1498 Joined: 31 Mar 2012, 15:06
Location: France
25 Jul 2013, 12:24
Unreal Warfare wrote: Honestly? I think this is one of the few games out there that doesn't need ENB.
1000 % disagree
The game's SSAO is utter bullshit.
All initial lighting is flat like crazy. Nothing lives.
Here are the 2 main things lacking,
Boris , if ever doable :
SSAO-SSIL, this game's shadowing needs geometry like crazy.
Lighting parameters.
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*sensei*
Posts: 391 Joined: 03 Oct 2012, 06:12
Location: Ottawa, Canada
25 Jul 2013, 12:42
I'd like to see Boris's SSAO code in this. In-game SSAO isn't that great. Now, if he could also work on soft shadows as well.....
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Posts: 2 Joined: 07 Aug 2013, 14:59
07 Aug 2013, 15:13
Downloaded it and tried to play it with recommended graphic settings, but the game is stuck at loading gamesave (meaning it's loading over 5 minutes and still nothing). What might be wrong?
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*blah-blah-blah maniac*
Posts: 1509 Joined: 20 Mar 2012, 08:37
07 Aug 2013, 15:41
Is the In Game SSAO more worse then Nvidias Driver SSAO ?
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*sensei*
Posts: 391 Joined: 03 Oct 2012, 06:12
Location: Ottawa, Canada
07 Aug 2013, 15:59
NVIDIA's AO isn't that much better than The Witcher 2's SSAO method.
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Posts: 12 Joined: 20 Aug 2013, 13:12
20 Aug 2013, 19:17
What is the current state of the witcher ENB? is it comparible in terms of performance and functionality to skyrim?
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*blah-blah-blah maniac*
Posts: 17559 Joined: 27 Dec 2011, 08:53
Location: Rather not to say
20 Aug 2013, 21:25
It's in the early stage and not sure if i'll continue, interest from users is minimal.
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Posts: 2 Joined: 20 Jul 2013, 14:16
20 Aug 2013, 23:21
@boris
Well I think it'd be better if you put it to vote because there are people out there like me who are interested but don't share their enthusiasm.
A silly question:Can it also work for TW1? (I mean SSAO in the future)
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*blah-blah-blah maniac*
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21 Aug 2013, 00:13
This is exclusive version for W2 and any other game will not work with it, including W1.
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Posts: 51 Joined: 24 Jul 2013, 16:03
23 Aug 2013, 06:39
I vote yes
If you can do lighting and SSAO improvements that would be great