As Boris and other said, the face mod author and the body mod author need to update and fix their textures. My very first mod I did for the Jordis face mod had a bad texture file, and it showed color difference with ENB or without. I've been updating my Lydia face texture files, so Lydia does not have this. My SSS amount is back to 0.4.
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.4
EpidermalAmount=6.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.3
SubdermalMix=0.3
TES Skyrim 0.220
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- *sensei*
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Re: TES Skyrim 0.220
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Re: TES Skyrim 0.220
DigitalPrinceX
I'm making screenshots with taa enabled, so it work and there is no reason to not work. But may be it's certain combination of effects enabled? Try to turn off everything, except ssao and taa.
Jafin16
Scars don't work, because they use facegen shaders and if i modify them, seams on neck are awful, not my problem.
I'm making screenshots with taa enabled, so it work and there is no reason to not work. But may be it's certain combination of effects enabled? Try to turn off everything, except ssao and taa.
Jafin16
Scars don't work, because they use facegen shaders and if i modify them, seams on neck are awful, not my problem.
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Re: TES Skyrim 0.220
No problems with v0.220 for me. All seams are gone and the effect is really nice; I like it. I also like how it gives people a lot of control over how colorful characters appear, from very natural with just a subtle touch of color glow, all the way to the more fantastic. It is a very beefy effect! I personally prefer the more subtle effect, and have tweaked it to where it adds just enough to smooth out edges and texture blends, and brings just the right amount of life into NPC's so they match the improvements to the rest of the world.
One thing I did notice, not sure if it is specific to this version or not, and not really a problem, but if you go through a door while you have the ENB GUI open, enboost.exe use goes way up and the game seems to freak out and lock. I masterfully fixed the problem by not going through doors with the GUI open! XD
One thing I did notice, not sure if it is specific to this version or not, and not really a problem, but if you go through a door while you have the ENB GUI open, enboost.exe use goes way up and the game seems to freak out and lock. I masterfully fixed the problem by not going through doors with the GUI open! XD
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Re: TES Skyrim 0.220
I don't know any reason for affecting enbhost via gui, but i'll try to experiment.
Anyone else can proove what Phinix found?
Anyone else can proove what Phinix found?
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Re: TES Skyrim 0.220
Tested ENB Gui up and entered Jorrvaskr and exit out to Whiterun again, and enbhost.exe memory usage stayed around 1GB. No issue with my PC and 0.220.
Just fixed my Jordis face mod, and it was the facegen tint color I had manually modified a year ago. That was my the first mod I made, so I didn't really know what I was doing. :mrgreen:
This is why a free face mod and a free body mod can have lots of bugs.
Just fixed my Jordis face mod, and it was the facegen tint color I had manually modified a year ago. That was my the first mod I made, so I didn't really know what I was doing. :mrgreen:
This is why a free face mod and a free body mod can have lots of bugs.
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Re: TES Skyrim 0.220
@ Boris
Went into several interior locations with the GUI on, and enbhost.exe usage stayed nominally stayed the same; no freezes or lock ups.
Went into several interior locations with the GUI on, and enbhost.exe usage stayed nominally stayed the same; no freezes or lock ups.
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Re: TES Skyrim 0.220
Phinix
Try again to make tests with gui and enboost, i'm unable to find any issue, they have nothing in common and memory manager not interact with gui anyhow.
In bugs category of the forum one guy posted about not working dof in latest version and my only idea it's a driver bug (the same story as with sun shining through objects i guess) and it may appear because to remove some artifacts in loading screen i added code which disable depth of field if depth not captured. Anyone else have this issue? I'll restore code back, but at least i need to know if this problem really occur.
Try again to make tests with gui and enboost, i'm unable to find any issue, they have nothing in common and memory manager not interact with gui anyhow.
In bugs category of the forum one guy posted about not working dof in latest version and my only idea it's a driver bug (the same story as with sun shining through objects i guess) and it may appear because to remove some artifacts in loading screen i added code which disable depth of field if depth not captured. Anyone else have this issue? I'll restore code back, but at least i need to know if this problem really occur.
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Re: TES Skyrim 0.220
Boris I've had no problems with DoF at all. Using Catalyst 13.6beta2 drivers (I should probably update soon). All's well on my end.
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Re: TES Skyrim 0.220
No problems with dof as far as I can see.
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Re: TES Skyrim 0.220
Same here, no issues. Several codes tested.mindflux wrote:No problems with dof as far as I can see.
mindflux
We need those fixed children, you, old wiz, you !
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