TES Skyrim 0.220

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.220

As Boris and other said, the face mod author and the body mod author need to update and fix their textures. My very first mod I did for the Jordis face mod had a bad texture file, and it showed color difference with ENB or without. I've been updating my Lydia face texture files, so Lydia does not have this. My SSS amount is back to 0.4.

Image

[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.4
EpidermalAmount=6.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.3
SubdermalMix=0.3
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.220

DigitalPrinceX
I'm making screenshots with taa enabled, so it work and there is no reason to not work. But may be it's certain combination of effects enabled? Try to turn off everything, except ssao and taa.

Jafin16
Scars don't work, because they use facegen shaders and if i modify them, seams on neck are awful, not my problem.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim 0.220

No problems with v0.220 for me. All seams are gone and the effect is really nice; I like it. I also like how it gives people a lot of control over how colorful characters appear, from very natural with just a subtle touch of color glow, all the way to the more fantastic. It is a very beefy effect! I personally prefer the more subtle effect, and have tweaked it to where it adds just enough to smooth out edges and texture blends, and brings just the right amount of life into NPC's so they match the improvements to the rest of the world.

One thing I did notice, not sure if it is specific to this version or not, and not really a problem, but if you go through a door while you have the ENB GUI open, enboost.exe use goes way up and the game seems to freak out and lock. I masterfully fixed the problem by not going through doors with the GUI open! XD

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.220

I don't know any reason for affecting enbhost via gui, but i'll try to experiment.
Anyone else can proove what Phinix found?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.220

Tested ENB Gui up and entered Jorrvaskr and exit out to Whiterun again, and enbhost.exe memory usage stayed around 1GB. No issue with my PC and 0.220.

Just fixed my Jordis face mod, and it was the facegen tint color I had manually modified a year ago. That was my the first mod I made, so I didn't really know what I was doing. :mrgreen:
This is why a free face mod and a free body mod can have lots of bugs.

Image
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*sensei*
Posts: 391
Joined: 03 Oct 2012, 06:12
Location: Ottawa, Canada

Re: TES Skyrim 0.220

@ Boris
Went into several interior locations with the GUI on, and enbhost.exe usage stayed nominally stayed the same; no freezes or lock ups.
_________________
Intel Core i9 10900K @4.9GHz | ASUS ROG Strix Z490-G | NVIDIA - EVGA RTX 2080 XC Ultra | 32GB DDR4 Corsair Vengeance RGB PRO | 2x ADATA XPG SX8200 Pro 1TB

Flickr
Twitter

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.220

Phinix
Try again to make tests with gui and enboost, i'm unable to find any issue, they have nothing in common and memory manager not interact with gui anyhow.

In bugs category of the forum one guy posted about not working dof in latest version and my only idea it's a driver bug (the same story as with sun shining through objects i guess) and it may appear because to remove some artifacts in loading screen i added code which disable depth of field if depth not captured. Anyone else have this issue? I'll restore code back, but at least i need to know if this problem really occur.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.220

Boris I've had no problems with DoF at all. Using Catalyst 13.6beta2 drivers (I should probably update soon). All's well on my end.
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 7900XT Phantom Gaming 20GB// Samsung 850 Evo 256GB and 500GB SSD //
Lumen ENB
My Flickr

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim 0.220

No problems with dof as far as I can see.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.220

mindflux wrote:No problems with dof as far as I can see.
Same here, no issues. Several codes tested.

mindflux
We need those fixed children, you, old wiz, you ! ;)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Post Reply