TES Skyrim 0.224

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*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.224

Okay pictures! Then I hope that helps out!

v.221 low values 0.15 at night.
https://www.dropbox.com/s/yuhpb78pa4cy2zp/221low.jpg

v.221 high values 10.00 at night
https://www.dropbox.com/s/49ziw38hp560gyz/221high.jpg

Behavior is as expected.

v.224 low values 0.15 at night
https://www.dropbox.com/s/pa2z5wukq5jnlnt/224low.jpg

v224 high values 10.00 at night
https://www.dropbox.com/s/ws603jjkq09nwf6/224high.jpg


As you can see then at low, then the smoke and light from the braziers is just higher then 0.15.. actually it is 1.0 almost excactly. And at 10 then nothing happens, but the water foam still behaves as it should, and looks identical to the shot with the same values in v.221.

Only difference between these two sets is that I changed the .dll and enbhost.exe.

edit: The value is the ParticleIntensityNight. Only value that have been altered in each shot.

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*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.224

0.221 vs 0.224 with night particles set to 100.
Image Image

Anyway i can't help, it's not on my side. Search crapware of all kind.
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*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.224

Yeah okay, if you cannot reproduce then its got to be on my end.
Just weird that it works one version and not the next. Gonna try to move the discussion over to mindflux´s thread instead. Since I technically use his meshes for the affected objects.

Hope he has a clue!
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