TES Skyrim 0.241

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Re: TES Skyrim 0.241

Boris

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Fuck yeah !! :shock:
One has to be blind to not notice the changes in the way lighting is displayed.
Makes a really noticeable difference, light is SO much palpable... especially when using SSIL + IBL + Skylighting in the right way.
You, genius, you !
Last edited by Oyama on 20 Dec 2013, 16:58, edited 1 time in total.
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*sensei*
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Re: TES Skyrim 0.241

Found a bug.

Setting bDrawShadows=0 in SkyrimPrefs.ini causes ENB to use interior settings only, which are also applied to exteriors.

Edit: The bug still occurs if SkyLighting is disabled.
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Re: TES Skyrim 0.241

FiftyTifty
It's not a bug, i do not support no shadows mode and will not, ever. Too much things linked to shadows.
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Re: TES Skyrim 0.241

No issues here. Volumetric rays are working 100%
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Re: TES Skyrim 0.241

RE: https://www.youtube.com/watch?feature=p ... 83wr9NVTl4

Wow, that is just like my life here in America!

Looking forward to breakfast of pigeon and snow-coffee :)
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Re: TES Skyrim 0.241

Confidence-Man: Thanks!
Boris: Everything's fine so far with 0.241
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Re: TES Skyrim 0.241

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Re: TES Skyrim 0.241

Volumetric rays are looking great so far. The night parameters are a mystery to me, however.

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Re: TES Skyrim 0.241

CruNcher, I decided to remove the mipmaps from the terrain textures to see if they were the problem. What you're seeing is either a bunch of hidden textures I cannot find, or a bunch of pre-generated colours imbedded within the .esm file for the terrain LOD. Or something like that.

tl;dr, It's not an issue with mipmaps.
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Re: TES Skyrim 0.241

Guys, how about performance of rays? I can do optimization (they are optimized, but i can do more), but don't want to bother with it nearest future, but if with rays game unplayable or visual output doesn't worse it...
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