Fuck yeah !!
One has to be blind to not notice the changes in the way lighting is displayed.
Makes a really noticeable difference, light is SO much palpable... especially when using SSIL + IBL + Skylighting in the right way.
You, genius, you !
Last edited by Oyama on 20 Dec 2013, 16:58, edited 1 time in total.
_________________ Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
CruNcher, I decided to remove the mipmaps from the terrain textures to see if they were the problem. What you're seeing is either a bunch of hidden textures I cannot find, or a bunch of pre-generated colours imbedded within the .esm file for the terrain LOD. Or something like that.
tl;dr, It's not an issue with mipmaps.
_________________ Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming
Guys, how about performance of rays? I can do optimization (they are optimized, but i can do more), but don't want to bother with it nearest future, but if with rays game unplayable or visual output doesn't worse it...