GTA 5 beta 0.271

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Re: GTA 5 beta 0.271

Another test. Modify Variable 1 to values 1, 2, 3, 4 and compare peformance

EDIT: file deleted, was wrong non updated
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Re: GTA 5 beta 0.271

I guess it's the same version as previous (the same date modify and size). However the all values cause performance drop.
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Re: GTA 5 beta 0.271

Uh, sorry. another try, modify Variable 1 to values 1, 2, 3, 4 and compare peformance:

EDIT: file deleted
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Re: GTA 5 beta 0.271

Now all values cause performance drop.
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Re: GTA 5 beta 0.271

Another test then (previous one someone else try too). Modify variable 1 to values 1, 2, 3 and compare

EDIT: file deleted
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Re: GTA 5 beta 0.271

Default - 58FPS
Value 1 - 52FPS
Value 2 - 58FPS
Value 3 - 52FPS

So the value two doesn't cause performance drop.
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Re: GTA 5 beta 0.271

For god sake, wtf? Results of the test just say that retriving constant buffer via PSGetConstantBuffers function and then Release it cause huge performance drop. I don't know if d3d objects stored in d3d library or in driver, but seems in driver and famous amd shit happens. Or you guys running some crapware. I'll try another workaround, check this thread for tests in nearest time.
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Re: GTA 5 beta 0.271

Another test, change Variable 1 in editor to value 1, 2 and compare performance.

EDIT: file deleted
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Re: GTA 5 beta 0.271

Sorry for being late and missing previous tests: real life issues and shitty games with mates to support relationships. I wish I could delete APB Reloaded: fun hardcore gameplay, but toxic MMO communities are shit.

Var1 MaxFPS
1 49
2 57
No Effects 62
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Re: GTA 5 beta 0.271

So, it's greatest shiny AMD drivers, as always, godamnit. 7000 cpu cycles for executing one function which retrive d3d interface from ram - bravo AMD, and fuck you.
Well, for workaround i wasted entire day and night, but it is unstable with any software/crapware which do something to 3d. Proper software must restore previous data, but on practice nobody bother, so the mod using broken states.
Thanks for testing guys.
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