Post-game weather ID appears to be 0x07FCFF8A
...and damn is it ugly.
Dragon's Dogma 0.299
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 99
- Joined: 11 May 2014, 10:48
-
Offline
- Posts: 12
- Joined: 18 Jan 2016, 03:04
Re: Dragon's Dogma 0.299
I'm not sure if anyone else is getting this bug, but when objects like, plants, scaffolds, etc. get near the screen, and just before fading away get highlighted.
http://i.imgur.com/hqOWTfi.png
http://i.imgur.com/1k19Rn9.jpg
I think it has something to do with [environment] since it's always perfectly horizontal and only happens along the bottom. The weird thing is, sometimes when i load the game up, it doesn't happen. I have no clue what triggers it.
http://i.imgur.com/hqOWTfi.png
http://i.imgur.com/1k19Rn9.jpg
I think it has something to do with [environment] since it's always perfectly horizontal and only happens along the bottom. The weird thing is, sometimes when i load the game up, it doesn't happen. I have no clue what triggers it.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Dragon's Dogma 0.299
wickfut
Ssao/skylighting is applied without fog, unless the place have second fog (i ignore it, reverse math is too complex). This means that single distance fading factor is useless, no sense to attach to weather or time of the day. Probably i'll try to link it to main fog distance, but don't think it will make something better, secondary fog in cave of Cassardis is much more intense.
SandvichDISH
Thanks, will add it to the list.
blackrabite
It's already fixed, wait for next version.
Ssao/skylighting is applied without fog, unless the place have second fog (i ignore it, reverse math is too complex). This means that single distance fading factor is useless, no sense to attach to weather or time of the day. Probably i'll try to link it to main fog distance, but don't think it will make something better, secondary fog in cave of Cassardis is much more intense.
SandvichDISH
Thanks, will add it to the list.
blackrabite
It's already fixed, wait for next version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: Dragon's Dogma 0.299
Boris
Gran Soren prison have exterior settings, I hit a vendor there by accident while adjusting SSAO-SSIL
Where are save games stored btw? Can not seem to find post that mention it.
In case I find other places. :>
SSAO settings starting to look good I think ^^
Gran Soren prison have exterior settings, I hit a vendor there by accident while adjusting SSAO-SSIL
Where are save games stored btw? Can not seem to find post that mention it.
In case I find other places. :>
SSAO settings starting to look good I think ^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Dragon's Dogma 0.299
I hate to ask you about your AO settings.. But... Can you show your settings?
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: Dragon's Dogma 0.299
Yersinia79 -- Saves are stored in ...\Steam\userdata\UserID\367500\remote
Useful tool, DDDA Save Manager :
http://www.nexusmods.com/dragonsdogma/mods/40/?
Useful tool, DDDA Save Manager :
http://www.nexusmods.com/dragonsdogma/mods/40/?
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: Dragon's Dogma 0.299
kalicola or anyone else^^
Feel free to use as is or adjust from on DDDA or Skyrim, it is a roughly tweaked version of the one I used for skyrim
Can be better I think with a little more fine tweaking, at the moment I tried tune it to look like nice without bruteforce and try be "similar" to ao pictures Boris made
Maybe a little dark with bruteforce on :>
I am not sure FilterType, AOType, IL-Type and AOMixingType is correct ones for new values. I left AOMixingType for SkyLightning section at default, not sure how much those values matters on AO look.
Without bruteforce fps drop is 3-4 at 4k^^
Bruteforce off
Bruteforce on
Adaptation and amount brightness looks to be very important. ^^
Maybe other values better but I used these values for adaptation:
Clouded Day
Dawn just started
Open for suggestions and changes
Guzio
Thank you very nice to know, going to have a look at that save manager too^^
Feel free to use as is or adjust from on DDDA or Skyrim, it is a roughly tweaked version of the one I used for skyrim
Can be better I think with a little more fine tweaking, at the moment I tried tune it to look like nice without bruteforce and try be "similar" to ao pictures Boris made
Maybe a little dark with bruteforce on :>
I am not sure FilterType, AOType, IL-Type and AOMixingType is correct ones for new values. I left AOMixingType for SkyLightning section at default, not sure how much those values matters on AO look.
Without bruteforce fps drop is 3-4 at 4k^^
Bruteforce off
Bruteforce on
Code: Select all
[SSAO_SSIL]
IgnoreWeatherSystem=true
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=false
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.5 // Lazy but kinda nice adds detail but limits ao range a little
SizeScale=0.5
SourceTexturesScale=0.5
EnableComplexFilter=true
FilterQuality=0
FilterType=2
AOType=1
ILType=0
AOMixingType=2
AOMixingTypeInterior=2
EnableDenoiser=true
AOAmountDawn=0.94
AOAmountSunrise=0.94
AOAmountDay=0.94
AOAmountSunset=0.94
AOAmountDusk=0.94
AOAmountNight=0.94
AOAmountInteriorDay=0.94
AOAmountInteriorNight=0.94
ILAmountDawn=2.77 // On skyrim I found staying below 3.0 prevented subsurface scattering to glow to much, so I just did same on habit I guess.
ILAmountSunrise=2.77
ILAmountDay=2.77
ILAmountSunset=2.77
ILAmountDusk=2.77
ILAmountNight=2.77
ILAmountInteriorDay=2.77
ILAmountInteriorNight=2.77
AOIntensityDawn=1.73
AOIntensitySunrise=1.78
AOIntensityDay=1.83
AOIntensitySunset=1.78
AOIntensityDusk=1.73
AOIntensityNight=1.68
AOIntensityInteriorDay=1.68
AOIntensityInteriorNight=1.68
Maybe other values better but I used these values for adaptation:
Code: Select all
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.05
AdaptationMax=1.0 // Original used 0.1 or 0.125 but 1.0 seems to keep AO at day, lose some brightness. I tend to use to much so this is good I guess lol
EAdaptationMin ExtDay=0.05
EAdaptationMin ExtNight=0.05
EAdaptationMin Int=0.05
EAdaptationMax ExtDay=0.125
EAdaptationMax ExtNight=0.125
EAdaptationMax Int=0.125
Dawn just started
Open for suggestions and changes
Guzio
Thank you very nice to know, going to have a look at that save manager too^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Dragon's Dogma 0.299
Yersinia79: Thanks for the share, very kind of you.. I did not know that brute force made such a big difference. What else does bruteforce do? I just read somewhere that it was performance heavy, so I just stayed clear off it
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- Posts: 77
- Joined: 19 Jan 2016, 13:36
Re: Dragon's Dogma 0.299
Those SSAO profile pics look great!!
Are you saying you only get a 3-4fps hit with brute force? I think my total fps is 3-4 fps with that toggled on, haha.
Are you saying you only get a 3-4fps hit with brute force? I think my total fps is 3-4 fps with that toggled on, haha.
_________________
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.299
going by his image, his was 1.6fps with brute force on ha hawanderjahr wrote:Those SSAO profile pics look great!!
Are you saying you only get a 3-4fps hit with brute force? I think my total fps is 3-4 fps with that toggled on, haha.
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476