Dragon's Dogma 0.299

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Re: Dragon's Dogma 0.299

Post-game weather ID appears to be 0x07FCFF8A

Image

...and damn is it ugly.
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Re: Dragon's Dogma 0.299

I'm not sure if anyone else is getting this bug, but when objects like, plants, scaffolds, etc. get near the screen, and just before fading away get highlighted.

http://i.imgur.com/hqOWTfi.png
http://i.imgur.com/1k19Rn9.jpg

I think it has something to do with [environment] since it's always perfectly horizontal and only happens along the bottom. The weird thing is, sometimes when i load the game up, it doesn't happen. I have no clue what triggers it.

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Re: Dragon's Dogma 0.299

wickfut
Ssao/skylighting is applied without fog, unless the place have second fog (i ignore it, reverse math is too complex). This means that single distance fading factor is useless, no sense to attach to weather or time of the day. Probably i'll try to link it to main fog distance, but don't think it will make something better, secondary fog in cave of Cassardis is much more intense.

SandvichDISH
Thanks, will add it to the list.

blackrabite
It's already fixed, wait for next version.
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Re: Dragon's Dogma 0.299

Boris
Gran Soren prison have exterior settings, I hit a vendor there by accident while adjusting SSAO-SSIL :oops: :lol:
Where are save games stored btw? Can not seem to find post that mention it.
In case I find other places. :>

SSAO settings starting to look good I think ^^
Image
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Re: Dragon's Dogma 0.299

Yersinia79 wrote:Boris
Gran Soren prison have exterior settings, I hit a vendor there by accident while adjusting SSAO-SSIL :oops: :lol:
Where are save games stored btw? Can not seem to find post that mention it.
In case I find other places. :>

SSAO settings starting to look good I think ^^
Image
I hate to ask you about your AO settings.. But... Can you show your settings? :-)
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Re: Dragon's Dogma 0.299

Yersinia79 -- Saves are stored in ...\Steam\userdata\UserID\367500\remote

Useful tool, DDDA Save Manager :

http://www.nexusmods.com/dragonsdogma/mods/40/?
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Re: Dragon's Dogma 0.299

kalicola or anyone else^^
Feel free to use as is or adjust from on DDDA or Skyrim, it is a roughly tweaked version of the one I used for skyrim :)
Can be better I think with a little more fine tweaking, at the moment I tried tune it to look like nice without bruteforce and try be "similar" to ao pictures Boris made :D
Maybe a little dark with bruteforce on :>
I am not sure FilterType, AOType, IL-Type and AOMixingType is correct ones for new values. I left AOMixingType for SkyLightning section at default, not sure how much those values matters on AO look.
Without bruteforce fps drop is 3-4 at 4k^^
Bruteforce off
Image
Bruteforce on
Image

Code: Select all

[SSAO_SSIL]
IgnoreWeatherSystem=true
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=false
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.5 // Lazy but kinda nice adds detail but limits ao range a little
SizeScale=0.5
SourceTexturesScale=0.5
EnableComplexFilter=true
FilterQuality=0
FilterType=2
AOType=1
ILType=0
AOMixingType=2
AOMixingTypeInterior=2
EnableDenoiser=true

AOAmountDawn=0.94
AOAmountSunrise=0.94
AOAmountDay=0.94
AOAmountSunset=0.94
AOAmountDusk=0.94
AOAmountNight=0.94
AOAmountInteriorDay=0.94
AOAmountInteriorNight=0.94

ILAmountDawn=2.77  // On skyrim I found staying below 3.0 prevented subsurface scattering to glow to much, so I just did same on habit I guess.
ILAmountSunrise=2.77
ILAmountDay=2.77
ILAmountSunset=2.77
ILAmountDusk=2.77
ILAmountNight=2.77
ILAmountInteriorDay=2.77
ILAmountInteriorNight=2.77

AOIntensityDawn=1.73
AOIntensitySunrise=1.78
AOIntensityDay=1.83
AOIntensitySunset=1.78
AOIntensityDusk=1.73
AOIntensityNight=1.68
AOIntensityInteriorDay=1.68
AOIntensityInteriorNight=1.68
Adaptation and amount brightness looks to be very important. ^^
Maybe other values better but I used these values for adaptation:

Code: Select all

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.05
AdaptationMax=1.0 // Original used 0.1 or 0.125 but 1.0 seems to keep AO at day, lose some brightness. I tend to use to much so this is good I guess lol

EAdaptationMin ExtDay=0.05
EAdaptationMin ExtNight=0.05
EAdaptationMin Int=0.05
EAdaptationMax ExtDay=0.125
EAdaptationMax ExtNight=0.125
EAdaptationMax Int=0.125
Clouded Day
Image
Dawn just started
Image

Open for suggestions and changes :)

Guzio
Thank you very nice to know, going to have a look at that save manager too^^
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Re: Dragon's Dogma 0.299

Yersinia79: Thanks for the share, very kind of you.. I did not know that brute force made such a big difference. What else does bruteforce do? I just read somewhere that it was performance heavy, so I just stayed clear off it :-)
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Re: Dragon's Dogma 0.299

Those SSAO profile pics look great!!

Are you saying you only get a 3-4fps hit with brute force? I think my total fps is 3-4 fps with that toggled on, haha.
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Re: Dragon's Dogma 0.299

wanderjahr wrote:Those SSAO profile pics look great!!

Are you saying you only get a 3-4fps hit with brute force? I think my total fps is 3-4 fps with that toggled on, haha.
going by his image, his was 1.6fps with brute force on ha ha
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