GTA 5 0.351

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Re: GTA 5 0.351

Version updated, download again
Added ssao and ssil effects.

robi29
Texture loading do work, cause i ported the mod to skyrimse core.

Shurato
Dont know what you mean, but as i said earlier, i do not accept requests about effects. And i think done with modding of this game.
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Re: GTA 5 0.351

Thanks for the update! I will check what I did wrong with a texture loading.

//edit
Ok, texture loading works fine. I don't know what I did wrong, I'm sorry.
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Re: GTA 5 0.351

Shurato
Dont know what you mean, but as i said earlier, i do not accept requests about effects. And i think done with modding of this game.

So we will not have anything about environmental parameters and fog ?

and about ssao I think there are more parameters in fallout 4 and in oldrim (skyrim).

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Re: GTA 5 0.351

Volumetric rays control fogging, turn it down if you want. Fog parameters meanless for game with multiple weathers and well made fog. Editing weathers already possible by modding tools, i just added very important features which make life easy.
Number of parameters do not matter, ssao or any other type.
Listen, i did this mod cause people asked me sometime, but from very beginning i have seen that gta5 version of enbseries is unpopular. Why the heck i need invest my time in it? Just because 10 people want it? No way.
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Re: GTA 5 0.351

ENBSeries wrote:Volumetric rays control fogging, turn it down if you want. Fog parameters meanless for game with multiple weathers and well made fog. Editing weathers already possible by modding tools, i just added very important features which make life easy.
Number of parameters do not matter, ssao or any other type.
Listen, i did this mod cause people asked me sometime, but from very beginning i have seen that gta5 version of enbseries is unpopular. Why the heck i need invest my time in it? Just because 10 people want it? No way.

ok, i understand this but at least it has how to make parameters for ssao interior ?

Since this is the most popular effect (ssao) of this mod and I will at least be satisfied.

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Re: GTA 5 0.351

There is no interior in the game, it's open world environment.
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Re: GTA 5 0.351

Naruto, is it so hard to read my previous message?
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Re: GTA 5 0.351

Hi guy !

With new last ENB version, i have problem with some dark...can you help me :

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Re: GTA 5 0.351

If you treat features of the mod as bugs, you have to stop using mod at all.
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Re: GTA 5 0.351

They dont need to be there. UseComplexIndirectLighting is not physically correct and bad for game like gta. UseAmbientIndirectLighting is fake for ldr games suitable only. SamplingPrecision is maxed (in skyrim it was for optimization purposes only). FadeFogRange nobody need, because ssao applied before fog in gta5. SourceTexturesScale is same as it was before, still there. FilterQuality and FilterType have some sense to make, but high filtering level do not decrease anything to the better, because complex filtering mode rules. AOType is just bullshit, only one is correct, another was experimental and it give bugs kinda reflection. ILType the same, only one is correct can be.
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