TES Skyrim SE 0.362

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Re: TES Skyrim SE 0.362

ENBSeries wrote:metalsaber
I'll do an update soon, please check if bug still occurs.
Seems to be still doing it. The location in question is Sven and Hilde's house in Riverwood. Its the 1st house on the right when you enter Riverwood. It only reacts like that in that one direction.

Also not seeing that the EnableFireComplexParticles is doing anything. I'm assuming its supposed to affect fire sources but those still seem to be affected by the EnableComplexParticle option.

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Re: TES Skyrim SE 0.362

You should use spells to see something, most usual fires not affected, because they already have lights attached and not need extra, particle lights work with tourch already to apply to grass. And let me check that bug...
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Re: TES Skyrim SE 0.362

Well, i cant see bug and definetly my bottle look different, it is not transparent with something inside. Maybe order in which game draw sprite swaps with transparent bottle. Just ignore it, there are tons of other bugs like that between transparent objects.
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Re: TES Skyrim SE 0.362

Damn, so my prepass just worked because it utilized an unfinished mask?
The new SSS mask is much better and I could recreate the shader with it. Isn't as clean as my previous version, but everything is working again.
And the fire particle lights look very nice.
Thanks a lot for the update!

Btw: What is the albedo mask exactly? Is it just the diffuse color of the objects with ambient lighting?
Last edited by Kitsune on 08 Dec 2018, 23:30, edited 1 time in total.

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Re: TES Skyrim SE 0.362

Sounds good.

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Re: TES Skyrim SE 0.362

Kitsune
Dont worry, i have used that mask same way to avoid most issues from alpha channel, but the times come when need to move futher and i need albedo very much. Albedo in skyrim is diffuse texture color, without anything applied as color operations. So with such texture it's possible to apply lights as dest+=albedo*saturate(dot(lightdir, normal)); or make inverse funtion to restore lighting only to apply ao/il properly as in old skyrim. There are other ways to use it, i just can't list all of them easily.
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Re: TES Skyrim SE 0.362

Makes sense, thanks for the explanation!

I found another issue with the SSS mask. The "rockcliff" meshes are in it (can be found on the road behind riverwood for example).
Image

The only fix I've found is to disable the snow material through the CK, but then the cliffs have no snow on them anymore.

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Re: TES Skyrim SE 0.362

Thanks, i'll search for them.
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Re: TES Skyrim SE 0.362

Okay, i removed everything possible which found in exteriors for that mask. No need to report any more, wait update.
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