TES Skyrim VR 0.391

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*master*
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Re: TES Skyrim VR 0.391

haha...youre enb enb is ahead of time :D

i wanted to say that i have NO idea of coding shader and so on..sry for this.But

with the sun im very satisfied now, after adjsutung prozeduralsun in enbseries.ini ...very nice effekt.

here is how the enb sun looks like

https://www.youtube.com/watch?v=qI6QPwnvenA

But i would love to have cloudshadows in my enb..but nothing happens if i enable it.

whats the secret?
is it possible to get something like this in enbVR? i see the option in the GUI

https://www.youtube.com/watch?v=jKKOR6JQpSA


thanl you for youre support boris.

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Re: TES Skyrim VR 0.391

Clouds shadows need clouds to cover sun and they must be activated with "save" and then "apply" buttons (or when game not running via enbseries.ini).
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Re: TES Skyrim VR 0.391

ENBSeries wrote:Checked, works for me properly. Maybe you have some unusual game video setting when shaders not handled? Also try to increase properties there a lot to see changes.
Thanks for checking. After more tries with other ENBs, I've saw that SSS is applied to ground cover textures only and not on trees leaves. Skins are working as intended but none of the [Vegetation] parameters (SSS nor specular) seems to have any effect on someting.
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Re: TES Skyrim VR 0.391

SSS for vegetation is not separate effect, but multiplier for existing and only works for objects which do have it.
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Re: TES Skyrim VR 0.391

ENBSeries wrote:Clouds shadows need clouds to cover sun and they must be activated with "save" and then "apply" buttons (or when game not running via enbseries.ini).
yea thx , my bad. forgot to apply / to edit in enbseries. looks very nice, especiallly if you edit cloud speed in weather a little bit.

But since it could be a little dark with cloudshadows, i found out that UseOriginalObjectsProcessing could help and looks awesome but not always that intense, but is there a way to adjust the intensitiy of UseOriginalObjectsProcessing ?? or only on/off would be awesome if we can adjust the intensity.

best regards.

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Re: TES Skyrim VR 0.391

ENBSeries wrote:SSS for vegetation is not separate effect, but multiplier for existing and only works for objects which do have it.
copy that.
Isn't leaves on trees supposed to have SSS ?
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Re: TES Skyrim VR 0.391

forbeatn
[CLOUDSHADOWS] -> Amount in enbseries.ini

Ghanth
None of my mods have sss for vegetation of same type as for bodies. By single algorithm they can't be covered and vegetation in skyrim done wrong (vertex normals are bad), can't have good looking sss at all.
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Re: TES Skyrim VR 0.391

ENBSeries wrote: Ghanth
None of my mods have sss for vegetation of same type as for bodies. By single algorithm they can't be covered and vegetation in skyrim done wrong (vertex normals are bad), can't have good looking sss at all.
:shock: Damn ! I could swear i saw that before in SkyrimSE ! Finally it appears it was a nice dream. :lol: Well, i guess my memory is playing trick on me ! :roll:
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Re: TES Skyrim VR 0.391

Sss in non vr versions can happen only because of bugs when alpha channel of sss mask is filled up by transparency of grass, mostly on the edges. Of course it's nothing but bug and unfixable one without performance loss for drawing mask to one extra texture.
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Re: TES Skyrim VR 0.391

hey boris,

if subsurface scattering is enabled i got wierd blood decals on body...and with skylighting enabled those "shadows" are also on ground, but most visible on snowy ground textures.

here is a picture of how it looks on body, maybe you can take a look on this?

https://i.ibb.co/VgC9Yw0/20191224-23045 ... eality.jpg
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