Fallout 4 0.461
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.461
Found why this happen. I will not fix it, the problem is in mask game use for subsurface scattering and math how pixels of that mask selected where to apply sss and where not. I changed that math because it worked wrong near hairs and beard by not applying sss there. Same way pitboy influenced. There are two versions of the code, so when i fixed this for pipboy in old version then later did another one to fix sss.
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Re: Fallout 4 0.461
Thanks for taking the time to look into it either way! Would it be possible to add an INI setting to toggle that SSS fix? Like was done for ImproveReflection for example?ENBSeries wrote: ↑06 Dec 2021, 14:55 Found why this happen. I will not fix it, the problem is in mask game use for subsurface scattering and math how pixels of that mask selected where to apply sss and where not. I changed that math because it worked wrong near hairs and beard by not applying sss there. Same way pitboy influenced. There are two versions of the code, so when i fixed this for pipboy in old version then later did another one to fix sss.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.461
Possible, but i don't see any sense in doing that. People don't need pipboy to make screenshots of it, they need characters to look good. You can raise sss much in vanilla game to see those issues i mentioned.
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Re: Fallout 4 0.461
Its the main interface you're interacting with all the time. But its of course up to you! I know most people just wanna make character shots.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.461
If it bother you so much, then toggle mod off by hotkeys when in pipboy. But it's not possible to toggle off game bug with subsurface scattering if i use game code for sss mask. Do you understand?
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Re: Fallout 4 0.461
Yes, that makes sense. Sorry for nitpicking so much about that small issue!
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.461
Version updated, download again
Fixed bug with blurred bodies interiors at some game setting if subsurface scattering disabled.
Fixed bug with blurred bodies interiors at some game setting if subsurface scattering disabled.
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Re: Fallout 4 0.461
Thanks for the update, much appreciated!
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Re: Fallout 4 0.461
Hello everybody.
I was finishing my minimalist preset when I discovered something different.
Unlike the other "originals" switches the OriginalBloom=true switch continues to be affected by "Bloom" settings levels on the ENB.
Like a some kind of Bloom TECHNIQUE = Default
But with OriginalBloom=false and EnableBloom=true the "Bloom TECHNIQUE = Default" is equal a Bloom OFF.
In this way is not posible to set the original bloom levels like a anchor for the user.
I tested with default preset on v0.461, v0.420, v0.307 and v0.291 and it was the same.
I made this video to explain:
https://youtu.be/c3Kgv-Of6lg
Thank you!
I was finishing my minimalist preset when I discovered something different.
Unlike the other "originals" switches the OriginalBloom=true switch continues to be affected by "Bloom" settings levels on the ENB.
Like a some kind of Bloom TECHNIQUE = Default
But with OriginalBloom=false and EnableBloom=true the "Bloom TECHNIQUE = Default" is equal a Bloom OFF.
In this way is not posible to set the original bloom levels like a anchor for the user.
I tested with default preset on v0.461, v0.420, v0.307 and v0.291 and it was the same.
I made this video to explain:
https://youtu.be/c3Kgv-Of6lg
Thank you!
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.461
Original bloom means how effect is computed, but amount of it when applied is still under control of enbseries.
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