TES Skyrim SE 0.466
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Re: TES Skyrim SE 0.466
did a fresh install. when I turned bDrawLandShadows off the glitch went away. But I thought you were supposed to have that on for ENB
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Re: TES Skyrim SE 0.466
Now this is helpful about bDrawLandShadows. Game bug, it forces big depth bias for lands when they rendered to shadowmap if bDrawLandShadows=1, so for skylighting or for shadows everything is darker as land shifted. I can apply bias myself to reverse compencate partially, but regular objects will lose small details of skylighting (or small objects stop to receive it). This parameter is required for some future effects.
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Re: TES Skyrim SE 0.466
gotcha. Thank you! But you somewhat lost me on bias. Are we talking about fShadowDirectionalBiasScale?
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Re: TES Skyrim SE 0.466
I dont know that parameter you mentioned, game have some shadow bias parameter which is global as i know, dont remember it's name. But in this case, bias is applied individually to landscape only when it's rendered to shadow, so that parameter is useless. Not sure if i can detect if mesh is landscape when it's rendered to the shadow to fix this, so can only apply bias in skylighting code so it influence all objects and also not 100% solution cause just reduce issue, not fully remove it. Here is visualization of ssil for just one part of landscape and with bias in skylighting applied, still bugs are visible, without bias it's dark gray all. If i not find way to fix mesh bias then will try globally in skylighting.
https://imgur.com/a/evCRjoN
https://imgur.com/a/evCRjoN
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Re: TES Skyrim SE 0.466
Version updated, download again
Added depth bias to skylighting effect to reduce darkness of terrain when bDrawLandShadows=1 set. Potentially fixed clouds shadows always enabled if sky don't have any clouds layer with custom weathers.
Added depth bias to skylighting effect to reduce darkness of terrain when bDrawLandShadows=1 set. Potentially fixed clouds shadows always enabled if sky don't have any clouds layer with custom weathers.
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Re: TES Skyrim SE 0.466
Thank you for the update ! ![AngelO :-)](./images/smilies/angel.gif)
Is there a way to add tesselation to the game? (sorry, you probably got asked this a lot)
Isn't it in Fallout 4 also handled via alpha map in the diffuse texture? Or are those real polygons?
![AngelO :-)](./images/smilies/angel.gif)
Is there a way to add tesselation to the game? (sorry, you probably got asked this a lot)
Isn't it in Fallout 4 also handled via alpha map in the diffuse texture? Or are those real polygons?
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Re: TES Skyrim SE 0.466
Tesselation possible, but on practice - no way. I asked about this so many times already. Tesselation is not something can be added to anything, it require properly modelled mesh, without holes between uv coordinates and vertex normals must be the same between connected vertices. When this condition not met (which is 99.9% of meshes in all games) then after tesselation object have visible holes.
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Re: TES Skyrim SE 0.466
There is a little problem I just encountered, when Detailed Shadow is enabled, it breaks the lighting on your 1st person hands and weapons. The images attached show my axe in direct sunlight, but it is being shaded for some reason. If you spin around you can find certain angles that this doesn't happen, but most angles have some kind of shadow applied to your hands/weapons even if you're looking directly at the light or the light is facing the broad side of an object, like in the images I included.
This is best shown in a darker interior with a bright light
this is at coc BleakFallsBarrow01
https://imgur.com/a/0ANxltd
This is best shown in a darker interior with a bright light
this is at coc BleakFallsBarrow01
https://imgur.com/a/0ANxltd