TES Skyrim 0.193

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Re: TES Skyrim 0.193

188_2 starts and shows on screen information
Last edited by VadersApp on 23 Jul 2013, 21:22, edited 1 time in total.
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Re: TES Skyrim 0.193

ENBSeries wrote:And this is another test of crashes with performance monitor, is it work?
bingo, we got two winners.

188-2 and Test 38 both works

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
Last edited by charlievoviii on 23 Jul 2013, 21:33, edited 3 times in total.
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Re: TES Skyrim 0.193

188-2 and Test 38

Skyrim + SPM with ""Attempt support for custom D3D9.DLL" ON

Settings:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false

Both works
Last edited by Behelit on 23 Jul 2013, 21:26, edited 1 time in total.
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Re: TES Skyrim 0.193

test38 works!
Last edited by VadersApp on 23 Jul 2013, 21:24, edited 1 time in total.
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Re: TES Skyrim 0.193

ENBSeries wrote:CruNcher
I don't know. The code of injector creates threads for each process from enbconvertor.ini and separately waiting those processes,so in your case it's just one thread + main thread in sleep state. When injected, waiting thread enter sleep state and stay in it each 0.1 sec with interruption only to check if process is not running any more. If code cost cpu, this means that functions of checking process is running are in times slower than on amd cpu or Sleep(time) function from WinAPI not work properly. Both cases are wrong and hard to believe. Just unload injector after job done, i don't have solution.
that's the threads stack that runs havoc

Image

Xillandro could sheet some light on it if it's my systems configuration fault :)
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Re: TES Skyrim 0.193

Behelit
188-2 test is for charlievoviii, it don't have memory fixes.

CruNcher
I said already, nothing i can do, it's ubnormal behavior. The only way is to reduce frequency of updates at cost of missed injections, i can't do this.

Another test of crash with skyrim performance monitor:

EDIT: file deleted
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Re: TES Skyrim 0.193

test 39 starts like 38 does, OSD visible
Last edited by VadersApp on 23 Jul 2013, 21:34, edited 1 time in total.
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Re: TES Skyrim 0.193

Unfortunately code from 188_2 is activated in 0.193, so OSD must be visible because of it. May be it's not displayed when my GUI visible?
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Re: TES Skyrim 0.193

Ok, Test 38 & 39 works both with SPM + OSD
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Re: TES Skyrim 0.193

Finally got SPM to work... here are my settings. no ctd/crash yet (I think it fails to detect enb somehow, tries render osd and crash even if "attempt support" is checked :\
Image
0.193 (download page) everything looks ok :>
Image
36 everything looks ok too, kinda similar
Image
37 slight more stutter, similar otherwise. everything looks ok
Image
Same run on all across tundra, then fast travel to forested area ^^
edit: I got all v sync/fps limters off btw :>
Last edited by Yersinia79 on 23 Jul 2013, 21:39, edited 1 time in total.
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