TES Skyrim 0.121 beta

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.121 beta

Sky lighting effect changed, it's sampling distance, noise function and amount. I experimented with it to apply directional factors like in ssao, but as expected, triangulation of surfaces is very noticable, terrain don't have curvy enough geometry and at computation time of skylighting no per pixel normals exist yet (feature of deffered 0.120). Right now i'm thinking how the best to compute ssao and skylighting, move ssao to skylighting and to loose per pixel normal maps for ssao (but use for ssil in post process, slower will be such computation, almost doubled, except that in skylight it can be much less lower quality) or to move skylighting to ssao post process and explore all bugs with transparent objects. Or may be compute partially ssao inside skylighting and in post process ssao use same data to additionally compute better quality ssao. Also with deffered render i can solve ssao in the distant fog issue completely, so it will be applied very far without fading, but sky lighting is always limited to the data i restore from shadow, so very limited by distance. Found mistake in parameter for minimal level of sky lighting even with older versions of the mod, so next update will look differently with this effect applied. Btw, i tried to compute better quality ambient occlusions inside skylighting and to setup my weather (fw 81a command) with it, looks much closer to reality at day time in the game.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 312
Joined: 18 Jul 2012, 09:46
Location: Bangladesh

Re: TES Skyrim 0.121 beta

The shadow bug with sun position and camera angle is still there. It is more visible with high AO amount.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit

Offline
*sensei*
Posts: 402
Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: TES Skyrim 0.121 beta

@ENBSeries
А можно сделать так, чтобы скайлайтинг автоматом окрашивал тени в голубой цвет, как было в гта4? А то перелопачивать все погоды, честно говоря, хоть и не трудно, но лень, да и всякие дополнения потом опять перезаписывают своими погодами и локациями. Иными словами, добавить параметр "синевы".

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.121 beta

DigitalPrinceX
This mean i have no idea what is that bug, because spent a lot of days to elliminate a bit darkening issue when detailed shadows enabled. May be ShadowQualityFix=true is not set?

dpeasant
Да вот как раз это сейчас и делаю, пол ночи бегал по локациям и смотрел погоды насколько уродски выставлены с зеленым цветом амбиента, а когда включаю свою, выглядит как в гта4
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 312
Joined: 18 Jul 2012, 09:46
Location: Bangladesh

Re: TES Skyrim 0.121 beta

I dont know if this will help you but i just did all shadow related testing possible.
I reverted to default skyrim.ini files.
Tried to turn on/off all shadow related parameters in enbseries.ini to test but the bug still happens.

Then i just turned off ssao from [EFFECT] and the bug is gone.
So is this related to ssao and not detailed shadow?

So far this happens only in Whiterun and nowhere else. Maybe things with default Whiterun is buggy and not your mod's fault?
But still this bug was happening in 0.117 and was fixed in 0.119
So strange.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit

Offline
User avatar
Posts: 80
Joined: 16 Sep 2012, 10:40

Re: TES Skyrim 0.121 beta

ENBSeries wrote: There are many optimizations still available, even not mine invented, but as nobody have huge performance boost, don't see much sence in this, better bring new effects or change existing to higher quality.
Actually I'm seeing a very significant gain. My average outdoors used to hover around 32-38 FPS sometimes dipping to 28 in heavily forested areas. I am now seeing 48-60 FPS outdoors, still need to test the areas that were a burden before. Indoors I would range from 45-55 and am now seeing it at 60 fps 90% of the time. I'm actually shocked. :o

Everything enabled but skylighting, quality at 1, range and scales at 0.50, complex ssil enabled.

Running AMD FX 4100 @4.3
EVGA GTX 580 Classified

Offline
User avatar
Posts: 16
Joined: 18 Nov 2012, 11:02

Re: TES Skyrim 0.121 beta

Question for those who got a good performance improvement: what version of ENB did you compare 0.121 to? Was it 0.120 or 0.119?

Offline
User avatar
Posts: 80
Joined: 16 Sep 2012, 10:40

Re: TES Skyrim 0.121 beta

Corvo wrote:Question for those who got a good performance improvement: what version of ENB did you compare 0.121 to? Was it 0.120 or 0.119?
Was 0.119 for me.

Although when I tried 0.120 I saw no significant performance gain over 0.119

Offline
User avatar
Posts: 16
Joined: 18 Nov 2012, 11:02

Re: TES Skyrim 0.121 beta

pondcypress wrote:
Corvo wrote:Question for those who got a good performance improvement: what version of ENB did you compare 0.121 to? Was it 0.120 or 0.119?
Was 0.119 for me.

Although when I tried 0.120 I saw no significant performance gain over 0.119
All right. I asked because (tell me if I'm wrong) ENB series disables antialiasing since version 0.120... so the first time I tried, I didn't know, and got like +15 FPS outside (while that was only due to aa turned off).

Offline
User avatar
Posts: 80
Joined: 16 Sep 2012, 10:40

Re: TES Skyrim 0.121 beta

pondcypress wrote:
Everything enabled but skylighting, quality at 1, range and scales at 0.50, complex ssil enabled.
On a side note I should probably enable skylighting now. :oops:

Just saw your video.
Post Reply