OK, then the performance improvements you did elsewhere are really something...ENBSeries wrote:Oyama
No, i didn't changes to ssao, except UseOldType=true.
TES Skyrim 0.188
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Re: TES Skyrim 0.187
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Re: TES Skyrim 0.187
Yersinia79
Checked the code, loading screen trigger do not depend from depth resolve trigger, 0.188 act the same as any old versions with IgnoreLoadingScreen.
Checked the code, loading screen trigger do not depend from depth resolve trigger, 0.188 act the same as any old versions with IgnoreLoadingScreen.
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Re: TES Skyrim 0.187
Oyama
I did small improvement only when depth of field disabled.
EDIT: and one another thing, but not sure if it increase performance, if it is, then strange, probably something about drivers. Test please yourself two versions.
I did small improvement only when depth of field disabled.
EDIT: and one another thing, but not sure if it increase performance, if it is, then strange, probably something about drivers. Test please yourself two versions.
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Re: TES Skyrim 0.187
Odd maybe just something my side, ill try look more into it :>ENBSeries wrote:Yersinia79
Checked the code, loading screen trigger do not depend from depth resolve trigger, 0.188 act the same as any old versions with IgnoreLoadingScreen.
Forgot to write this earlier: Thou 0.188 worked it is not running so smooth as compared to 0.187
Then again that might be a side effect of IgnoreLoadingScreen, maybe driver I dont know at the moment :>
I dont expect you to fix problem if it dont exist, im just happy you had a look at it. Just trying to help
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Re: TES Skyrim 0.187
It would be nice to have a user which test it under XP, to be sure.
I get the impression we are rather on Seven or 8.
But it's strange. You saw the exact same problem as us. So your fix should impact us as well...
Have you checked you gave us the good binary ? ^^
I get the impression we are rather on Seven or 8.
But it's strange. You saw the exact same problem as us. So your fix should impact us as well...
Have you checked you gave us the good binary ? ^^
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Re: TES Skyrim 0.187
Don't bother fixing NVIDIA bugs Boris. NVIDIA is on it themselves, just need some patience
http://forums.guru3d.com/showpost.php?p ... tcount=156
http://forums.guru3d.com/showpost.php?p ... tcount=156
I'm guessing 325/326 branch.ManualG wrote:
ENB Mod bug with Skyrim won't be fixed until likely our next major driver branch. Don't gather too much about our next driver from this driver as the one we will be releasing soon has more fixes.
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Re: TES Skyrim 0.187
Boris
Finally i made some performance test. And true what people say basicly: Static FPS relativly slower than 0.187.
Approximately 2 FPS... But when you try to scroll you camera that performance issue becomes noticeable. Approximately 4-5 fps.
Finally i made some performance test. And true what people say basicly: Static FPS relativly slower than 0.187.
Approximately 2 FPS... But when you try to scroll you camera that performance issue becomes noticeable. Approximately 4-5 fps.
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Re: TES Skyrim 0.187
I'm sticking with 0.186 for a while personally. The performance with 0.186 on an AMD card is fantastic, even when downsampling and throwing AA on top from ENB and SweetFX. I couldn't give two flying fucks about Nvidia, lol.
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Re: TES Skyrim 0.187
Yersinia79
KuroTenshi
RoadKillNL
I can't blame them for this issue, from my opinion what they done looks like fix of game bug with vendor hack for depth buffer resolve, all i want is to have same thing for all new drivers.
Tansarville
I didn't anything, have no idea.
No changes in code which may affect something.Forgot to write this earlier: Thou 0.188 worked it is not running so smooth as compared to 0.187
KuroTenshi
Yes, i tested it again (reverted drivers to older, but when saw reports, installed 320.49 again).Have you checked you gave us the good binary ?
RoadKillNL
I can't blame them for this issue, from my opinion what they done looks like fix of game bug with vendor hack for depth buffer resolve, all i want is to have same thing for all new drivers.
Tansarville
I didn't anything, have no idea.
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Re: TES Skyrim 0.187
Boris
IMHO, I don't think that this Nvidia drivers thing is THAT important really.... On my side at least.
I run a ton of other games, and the fact that I stick with 314.22 never had me missing anything...
Nvidia has to fix the issue more than you have... I think.
I'll stick with 0.186 for now as well. Dunno why, but 1 + scales don't look the same with 0.187... It's like the code is sticking to 1.0 scales max, and doesn't go over (might explain the performance increase I noticed...). I don't care about SSAO old code.
You may say it's useless, but REALLY, going over 1.0 makes a HUGE improvement, especially to SSIL (remember you adviced me to try over 1.0 someday ? )
In gaming conditions, 1.0 scales are fantastic, but for screenshots, going over is AMAZING !
IMHO, I don't think that this Nvidia drivers thing is THAT important really.... On my side at least.
I run a ton of other games, and the fact that I stick with 314.22 never had me missing anything...
Nvidia has to fix the issue more than you have... I think.
I'll stick with 0.186 for now as well. Dunno why, but 1 + scales don't look the same with 0.187... It's like the code is sticking to 1.0 scales max, and doesn't go over (might explain the performance increase I noticed...). I don't care about SSAO old code.
You may say it's useless, but REALLY, going over 1.0 makes a HUGE improvement, especially to SSIL (remember you adviced me to try over 1.0 someday ? )
In gaming conditions, 1.0 scales are fantastic, but for screenshots, going over is AMAZING !
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