ENBSeries wrote:Guess i will not develop x64 version of memory reducing code, with 3gb ram i physically can't test it. Will see if memory reducing functionality will be widely used or just as any other mod, in good scenario i need to spend money for crappy useless hardware and in bad case i'm fine as it is, so you know my opinion
If you need testers on RAM fully loaded rigs, just throw all you want at me, 24 GB on one rig, 32 on the other one, both Win7 64.
Overfiend
To have a setup looking exactly the same on 2 different rigs is virtually impossible.
Not only matter of Display calibration, a lot of other things impact colors and lighting in the end.
For example, from my game inis :
In Skyrim.ini, under [Display]
fShadowLODMaxStartFade=1500.0
fSpecularLODMaxStartFade=3000.0
fLightLODMaxStartFade=5250.0
iShadowMapResolutionPrimary=16384
In SkyrimPrefs.ini :
fShadowLODMaxStartFade=1500.0
fSpecularLODMaxStartFade=3000.0
fLightLODMaxStartFade=5250.0
iShadowMapResolutionPrimary=16384
iShadowMapResolutionSecondary=6144
iShadowMapResolution=6144
fShadowDistance=9000.0000
fInteriorShadowDistance=5250.0000
Also, I went crazy with SSAO scales on some shots, using 1.41 for some and 1.58 for some others. This does a TON.
Speaking about REALLY good screenshots with K ENB, this one's by Duncan Harris :
Sorry for off-topic
Boris