TES Skyrim 0.202

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Re: TES Skyrim 0.202

Please forgive me if I missed something that I need to configure, but I have noticed that .201 and .202 are both unstable on my system compared to previous ENB's. I am getting the occasional CTD which I haven't experienced in quite sometime, the loading times can be incredibly long, and sometimes I get a 5 second-ish hang running around the exterior.

I've been using these settings for my GTX 660, 12 GB Ram, AMD 4Core @ 3 GHZ

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=256

I've gone back to .200 for the time being and am satisfied with its performance. Not trying to complain, just reporting ~ Cheers ^^

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Re: TES Skyrim 0.202

Boris
I don´t think testing is boring, just don´t want to change anything that might make it run less good for others :>
Can do tests now, just say when ^^
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Re: TES Skyrim 0.202

Yersinia79
Here is the test 2 (which is freezing for you), but with very short delay against multithreading issues of the game. Let me know if freezes are gone or they are replaced by crashes now. But i think this will lead to flickering or buggy textures, at least while loading game. Will wait results and check this thread every 15-30 minutes.

EDIT: file deleted
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Re: TES Skyrim 0.202

One idea, may be host process data transfering is lagging? I set it priority below normal, so if game force own threads to very high (and it is), then it may not recieve enough time. Try delete enbhost and check freezes. Another test is to keep enbhost, but run game in windowed mode, when main game menu active, modify enbhost process priority to normal and check freezes.
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Re: TES Skyrim 0.202

Boris
Pardon delay :>
Just two freeze on test 5, marked with X. One was while playing, other was on a loadscreen. What you did really helped, performance was good and almost no stutter :)
Going to try without enbhost , and will try alter priority after that :> Didnt see any oddities :>
Image
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
FixPhysics=true

-Edit-
No enbhost run with test5 (red message at start warning enbhost not present): There was 3 freezes this go (marked with X again). Average fps was similar but more stutter at some points (heavy forested areas really noticeable). Loadscreens was really fast, but overall less good compared to previous run with enbhost :> Maybe it is not enbhost that give me freezes, will try do a test where I alter priority now.
Image
Last edited by Yersinia79 on 16 Aug 2013, 00:02, edited 1 time in total.
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Re: TES Skyrim 0.202

So freezes are not because i'm blocking threads. From disk stats they happen when something is loading. Also i'm thinking, may be freeze not occur when disablepreloadtovram=true?

Test attached version the same way

EDIT: file deleted
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Re: TES Skyrim 0.202

Ok will try test6 instead :)
I tried both true and false DisablePreloadToVRAM before there was not any difference. But I can do two runs with test6 and test it again ^^
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Re: TES Skyrim 0.202

I found how to make about 10 sec freezes on my rig, simply run at speed 500 instead of 2000 with available 512 mb of vram. But i don't see infinite freezing and whatever i click while freezed, it won't crash. Better wait till i find reason of that freezing myself, they happen even with a lot of vram available (100 mb free. sound funny, but it's huge compared to 512 i give to the game).
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Re: TES Skyrim 0.202

test5 No stutters and no freezes. Very smooth.

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=false
FixPhysics=true
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Re: TES Skyrim 0.202

ecryuken wrote:Sorry my english is very bad :'(

When i'm adding mods which affect structure of cities or towns and added over 3x the ammount of static objects

My GPU Usage decrease in some area I don't know why :'(

If you don't understand, then forget it :), my english is too bad and i can't link screenshot :/


Thanks
it's normal lol. More objects rendering more GPU usage, less object rendering less usage. My GPU are constantly running frm 94-99% usage. If your GPU ain't going close to 100% than you're not using it to maximum potential.
Last edited by charlievoviii on 16 Aug 2013, 01:57, edited 1 time in total.
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