Boris i love the Realtime results, though i have to turn of TAA it's not possible to use with this GPU and Shader count
I gave up on that fine hair testscene not possible to get under control in the deferred mode under motion neither with TAA , and forward rendering is not really usable loosing most of ENB features for now
TES Skyrim 0.215
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.215
Last edited by CruNcher on 08 Sep 2013, 19:59, edited 1 time in total.
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Re: TES Skyrim 0.215
is it just me or this ENB version FixParallaxBugs doesnt work?
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Re: TES Skyrim 0.215
Boris;
I think you uploaded the wrong enbeffect.fx in your 0.215 zip folder because that file does not contain any new parameters and was last edited 2013-07-29.
The new parameters are the same as the ones you introduced in 0.196 and 0.197 correct?
charlievoviii;
Will take a look and see if I can confirm that claim.
I think you uploaded the wrong enbeffect.fx in your 0.215 zip folder because that file does not contain any new parameters and was last edited 2013-07-29.
The new parameters are the same as the ones you introduced in 0.196 and 0.197 correct?
charlievoviii;
Will take a look and see if I can confirm that claim.
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Re: TES Skyrim 0.215
please do and let me know. Thank you.--JawZ-- wrote:
charlievoviii;
Will take a look and see if I can confirm that claim.
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Re: TES Skyrim 0.215
@Boris
Is it normal that IBL and Reflections can only be enabled (if they where previously disabled on startup) by checking them then save and then apply changes ?
Is it normal that IBL and Reflections can only be enabled (if they where previously disabled on startup) by checking them then save and then apply changes ?
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Re: TES Skyrim 0.215
CruNcher;
Some effects and quality settings need to be reloaded to take effect so that is normal behavior.
charlievoviii;
I Have yet to find any instance where the fix is visually noticeable.
As far as I can remember it fixed glowing edges around character and such events happens around fog/smoke/mist with a noticeable visual impact.
I currently am testing it out with 0.215, 0.14 and 0.198.
Some effects and quality settings need to be reloaded to take effect so that is normal behavior.
charlievoviii;
I Have yet to find any instance where the fix is visually noticeable.
As far as I can remember it fixed glowing edges around character and such events happens around fog/smoke/mist with a noticeable visual impact.
I currently am testing it out with 0.215, 0.14 and 0.198.
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Re: TES Skyrim 0.215
CruNcher
Use temporal antialiasing for that hairs or transparency aa. I don't know if they use alpha test, so transparency aa may not work.
--JawZ--
You right, download mod again.
charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.
Rexawl
Transparency AA включено, либо edge aa.
Use temporal antialiasing for that hairs or transparency aa. I don't know if they use alpha test, so transparency aa may not work.
--JawZ--
You right, download mod again.
charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.
Rexawl
Transparency AA включено, либо edge aa.
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Re: TES Skyrim 0.215
Don't I feel like a dumb ass, read "FixParallaxBugs" as "FixSubSurfaceScattering"
I haven't used Parallax textures since the fix was introduced way back in 0.114, and that was only for testing of that fix.
EDIT;
Boris;
Very nice shader code you added into the enbeffect.fx "simple" but powerfull
I haven't used Parallax textures since the fix was introduced way back in 0.114, and that was only for testing of that fix.
EDIT;
Boris;
Very nice shader code you added into the enbeffect.fx "simple" but powerfull
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Re: TES Skyrim 0.215
thanks BorisENBSeries wrote:[
charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.
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Re: TES Skyrim 0.215
When I clicked the "LOAD CONFIGURATION" button, the UseDefferedRending is getting unchecked and became false. I have this to true in the enblocal.ini file, and I do have AA on in SkyrimPrefs.ini.
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