TES Skyrim 0.219

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Re: TES Skyrim 0.219

Arkngt wrote:I have none of you guys issues with 0.219. I wonder why it differs for users - I'd guess different texture replacers for bodies/faces, but that's not the only issues reported. Weird.
I use CBBE body textures + the CBBE face pack (all textures out of one hand). I have a different texture pack, Tan Lines Fair Skin (the mod isn't available on nexus anymore), same here, all textures out of one hand (body + feet, hands, face). The only thing is that I use special normal and specular maps, but the discoloration effect is visible even when I use the CBBE or Fair Skin default normal and specular map (tested it, it's just a mouse click in the NMM to install and deinstall it again).

I never mix different body and face textures from different mods, because even with texblend you will have neck seams, more or less visible...and I am no photoshop expert who might solve those issues on its own.

The only difference between body and face textures is usually the resolution and the fact that faces have tintmasks (maybe even reworked ones by CK...and no I know about the facegendata bug in CK and know how to extract facegendata correctly).

I experienced that as fairer/brighter the skin color as less you will see "SSS seams". I reworked the Tan Lines Fair Skin textures in the CK (255/255/255) to the brightest possible (and this delivers a much brighter skin color at 255/255/255 you will get as brightest skin tone with default CBBE textures at 255/255/255) for my two vampire ladies (they should have pale skin) and those two NPCs are actually those who have no neck seams at all.

As darker the skin tone of a NPC as more visible is the color difference between body and face. My redguard follower with a dark brown skin color has a much brighter face. looks pretty disturbing.

For my males I realized the already above described facial hair issue. Three-day stubbles look pretty disturbing and have well visible seams.

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Re: TES Skyrim 0.219

I'm tired with sss fixes, whatever i try in math, brows recieve wrongly huge amount of sss, because their tint color not applied (which produce bugs with body mods, so disabled in version i'm developing or in 0.218). Looks very ugly, out of ideas how to fix yet.
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Re: TES Skyrim 0.219

Brows sometimes have too much normal map specular, in one case I remade the normalmap to show only half strength and got rid of white glow through. Would sure be nice if Bethesda had some baseline standard for its textures. That terrain problem...I had to reduce direct lighting values to normalized (1.0 ish) or there was too much color added from sss in vegetation etc. Seems like flora likes lower diffusesaturation settings under [sss]...I am set to .35 for both subdermal and epidermal and terrain isn't glowing. OBJECT and VEGETATION sss (old settings) are all zero or set to lowest allowed for ingame editor. Looks great to me, but I do not use any asian site body mods...only simple SG female and Sundracon+geonox.
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Re: TES Skyrim 0.219

CorvoAttano77 wrote:skysan4298

What armour is that with the transparent/refractive glass?

(sorry for off-topic post)
That's my glass refracting armor mod. Look for my skysan4298 user id in SkyrimNexus.
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Re: TES Skyrim 0.219

ENBSeries wrote:I'm tired with sss fixes, whatever i try in math, brows recieve wrongly huge amount of sss, because their tint color not applied (which produce bugs with body mods, so disabled in version i'm developing or in 0.218). Looks very ugly, out of ideas how to fix yet.
And it's a pity. Frankly, besides those issues with seams, applying tint color looked VERY good and made parameters much more efficient for tweaking. I was amazed at first results, and it was a real disapointment that I was not able to find the right balance to minimize that seam issue :(
These seams were a nightmare to deal with....
You're dealing with real shit here Boris : vanilla bugs, skin mods and such while trying to make proper calculation... hard task.
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Re: TES Skyrim 0.219

skysan4298 wrote:[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.4
EpidermalAmount=6.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=1.0
SubdermalMix=1.0
Raised EpidermalMix and SubdermalMix to maximum, and still no color difference between face and body. The test looked good from my PC.
Image

Yikes, just realized it's about 4am in Europe! Boris, you need some shuteye!
Your settings work well for my female vampire followers (Serana and Lydia) who have a very fair/bright skin tone (255/255/255 but with a much brighter default skin tone already, 255/255/255 for them is truly bright), but make the neck seam issue even worse for dark skinned NPCs like my redguard follower Ryanna.

The two female NPCs shown on the screenshots seem to have a very bright/fair skin type too. I would be interested to see a screenshot of a dark skinned redguard with your above posted settings.

The only method for me to dampen the discoloration effect is to lower the Amount= value.

Damned, I really like the SSS effect in general for skin textures, but those discolorations are pretty disturbing...

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Re: TES Skyrim 0.219

Obligatory thanks Boris for all your work on enb completely transforms skyrim.
Following the sss developments apologies if this is completely wrong but the problem is with the nif properties on both head / bodies so Boris can not use tint color to fix hair issues. If someone could post a guide as to which properties of the nifs needed to be changed perhaps we could just work through them or develop an automated utility to do it and leave the fix as a selectable option under fixes.

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Re: TES Skyrim 0.219

With the test d3d9.dll file from last night, I'm back to 0.3 for Mix values.
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.4
EpidermalAmount=6.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.3
SubdermalMix=0.3

Blond on left is UNP, Redguard in CBBE, and Lydia in CBBE right.
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Re: TES Skyrim 0.219

Subsurface scattering enabled:

Image

Image

There's still a faint neck seam, not sure yet if it comes from the diffuse or what. Should be vanilla textures.

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Re: TES Skyrim 0.219

skysan4298 wrote:With the test d3d9.dll file from last night, I'm back to 0.3 for Mix values.
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.4
EpidermalAmount=6.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.3
SubdermalMix=0.3

Blond on left is UNP, Redguard in CBBE, and Lydia in CBBE right.
Image
Wow, this looks pretty perfect and now I realize that you use a fix d3d9.dll. I just used the normal one from my preset, because the download link was already scratched by Boris. I see hope for SSS and that's good news, because this effect is just too good to leave out.

As I look at the eyebrows in the screenshots the facial hair edge issue seems to be gone too. Your males have normal looking beards again?
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