TES Skyrim 0.227

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Re: TES Skyrim 0.227

Okay, one more question which is maybe a known bug, but I tried searching and couldn't find anything on it.

When Particle Lights are enabled and ParticleLightIntensity*>0.0, burning logs and ash piles become partly transparent in relation to snow particles. Here's a comparison with Particle Lights off, and then on with Intensity=5.0 to highlight the effect -- the higher the particle light intensity, the brighter the snow that shows through:

ImageImage

The effect is apparent no matter how far away the snow is behind the fire, and even if other solid objects are between them. For example in the High Hrothgar courtyard is a firepit through which you can see snow on the mountain textures that are actually a ways underground and covered by the stone platform.

I double checked that I have the latest version of the Skyrim Particle Patch for ENB, and that it's installed last with nothing overwriting it, and the problem persists. Any ideas?

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Re: TES Skyrim 0.227

VadersApp
Motion blur have the same issues as temporal antialiasing with ghosting, because of user's made shaders, i don't want to do it any more.

dricks2222
Can't say anything, you switched too far between versions, may be other users will say something. If not, post again bigger images (i don't see anything, they won't resize for me) and prepare for testing various binaries until problem will be found.

taleden
Not sure, i'll try to tweak, but it's not thing which can be completely fixed.
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Re: TES Skyrim 0.227

taleden: I have had that for god knows how many versions now.
It only seems to be in cities however, and only the "towers" of the city walls and similar structures, seem to cause it.
In effect you can see how far down the mesh goes into the ground.

Always forget to ask about it between versions! Always figured it was just a mesh issue.

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Re: TES Skyrim 0.227

Water Reflection looks fantastic, nice added feature, Boris. Btw, I have not had the issue you describe when adjusting ReflectionAmount, however I currently enjoy W.A.T.E.R. Redux mod. Denoiser for SSAO was a nice touch as well, works well for me.

A question about weather inis, do each need to be full enbseries.ini copied with adjustments?
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Re: TES Skyrim 0.227

MOTOSXORPIO
Not all parameters are per weather, only those which have day/night/sunrise/sunset/interior parameters.

Aiyen
Where to find that? Never saw myself, but i'm not playing game.


Version updated, download again. Water dispersion (save and apply buttons must be pressed on change) and few other parameters added.
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Re: TES Skyrim 0.227

Here is a shot.
Stairs to dragonreach in whiterun.
https://www.dropbox.com/s/lqm7n1fatcq0i1i/firebug.jpg

Specifically it is this type of wall segment that does it... for whatever reason.
https://www.dropbox.com/s/a74xsj0afmf2s ... edWall.jpg

Fire meshes are Mindflux´s
I have however done a bit of investigation into this. The thing that shines through is a decal texture... which makes sense considering the snow does it.
Depending on which mesh is used then it can be noticeable or not. However this is only because some meshes do not show the decals at a distance.
Hope that helps.

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Re: TES Skyrim 0.227

Ha-ha, i see that strange fire. But don't understand what is wrong about second screenshot.
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Re: TES Skyrim 0.227

Aiyen
This bug hardly fixable from my side, it visible because of deffered normals used for some effects. Something wrong with z-buffer parameters of that object or when it drawed before/after z-buffer clean (or may be stencil)/
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Re: TES Skyrim 0.227

Nothing wrong with the second screenshot. Was just to show which model was to blame for it up close.

But yeah the problem is only visible at awkward angles if you use a mesh with really reduced decal distances. However then you get that annoying decal pop-in when you move about.

It is okay if its part of the engine, I have learned to live with it, and you kinda have to go out of your way to find the issue.

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Re: TES Skyrim 0.227

Thanks for the answer and the update, Boris.
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