Very funny Boris. Got a fright when I looked at the sky.
(enblensmask.png)
TES Skyrim 0.229
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Re: TES Skyrim 0.229
I can confirm that I gained performance with the latest enb version, but I think that parallax still need a little bit of support from Skyrim textures mod authors or I don't know, it's really light as effect right now, tested with w.a.t.e.r. and pure water with the relative alpha tweak, then i reversed on realistic water two becouse it's really hard to see it as effect atm, the only thing that I noticed it's some extra dynamic reflection.
@Unreal Warfare: The GUi works fine with me, the only thing that i noticed it's that the water i affected a lot from any post processing, if I use that every action made it from the GUi isn't noticeable, it's just a personal observation that I have experienced.
@Unreal Warfare: The GUi works fine with me, the only thing that i noticed it's that the water i affected a lot from any post processing, if I use that every action made it from the GUi isn't noticeable, it's just a personal observation that I have experienced.
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Re: TES Skyrim 0.229
@Boris
is there a way to get rid of this strange water surface body ground silhouette distortion render bug ?
is there a way to get rid of this strange water surface body ground silhouette distortion render bug ?
Last edited by CruNcher on 13 Oct 2013, 21:52, edited 1 time in total.
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Re: TES Skyrim 0.229
Oh no... I saw this a week ago, and blamed my kids for burning in my LCD monitor! I about freaked when I saw this image Dazaster!!! Oh man, I am glad my monitor isnt bad!! Nice one.Dazaster wrote:Very funny Boris. Got a fright when I looked at the sky.
(enblensmask.png)
/r
E
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Win7x64b/i7-2600 3.4GHz/8GB/GForce GTX 790/3GB
Think of how stupid the average person is and realize half of them are stupider than that
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I use heavy strings tune low play hard and floor it. Floor it. That's technical talk
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Re: TES Skyrim 0.229
Version updated, download again.
Did fix for AMD users, hope it's right direction. Tried to lit water and make back lighting for waves (like this http://i.imgur.com/SuoWIRO.jpg), but current height maps don't give good effect, so temporary stopped making lighting, better make waves for testing myself.
CruNcher
That distortion hard to fix without huge performance loss. Depth readed without distorion, but i can't read it distorted, because depth used by me to reduce waves on shore, it's reverse dependency and only tracing ray similar to reflections effect will work (you know how slow it is). Look from underwater on character in air, legs are normal, but character torse is cut, this awful and the only fast solution.
Unreal Warfare
Water parameters tweaked because they are modified for all water types automatically, but caustic, parallax, dispersion are effects of modified shaders, they not work if shaders not detected, so you did changes to game ini or something like that, my game shaders are not same as yours. If you find other users with same problem, let me know what is the common in your setups or configs, then i can try something.
Dazaster
Euther
I'm serious, image is just a small example and i did something annoying and visible to make sure user replace it.
Did fix for AMD users, hope it's right direction. Tried to lit water and make back lighting for waves (like this http://i.imgur.com/SuoWIRO.jpg), but current height maps don't give good effect, so temporary stopped making lighting, better make waves for testing myself.
CruNcher
That distortion hard to fix without huge performance loss. Depth readed without distorion, but i can't read it distorted, because depth used by me to reduce waves on shore, it's reverse dependency and only tracing ray similar to reflections effect will work (you know how slow it is). Look from underwater on character in air, legs are normal, but character torse is cut, this awful and the only fast solution.
Unreal Warfare
Water parameters tweaked because they are modified for all water types automatically, but caustic, parallax, dispersion are effects of modified shaders, they not work if shaders not detected, so you did changes to game ini or something like that, my game shaders are not same as yours. If you find other users with same problem, let me know what is the common in your setups or configs, then i can try something.
Dazaster
Euther
I'm serious, image is just a small example and i did something annoying and visible to make sure user replace it.
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Re: TES Skyrim 0.229
Ну у меня идея ,ток не пинайте сразу, я предлагаю создать объёмную модель линзы (ну типа в 3д максе или ещё где) и наложить текстуру пыли при том каждая пылинка будет размером примерно в 1 пиксель,запросто можно нарисовать в фотошопе при помощи хорошо настроенной кисти, пыль будет серая т.е. бесцветная,
+Размер боке будет зависеть от ДОФ'а (+реализм)
+Источники света будут сами давать оттенок пыли(+реализм)
+Из за объёмности линзы 1 источник света сможет осветить все пылинки(+реализм)
+*какая-то куча плюсов*
-Эту модельку нужно будет как-то привязать к камере
-*какая-то куча минусов*
+Размер боке будет зависеть от ДОФ'а (+реализм)
+Источники света будут сами давать оттенок пыли(+реализм)
+Из за объёмности линзы 1 источник света сможет осветить все пылинки(+реализм)
+*какая-то куча плюсов*
-Эту модельку нужно будет как-то привязать к камере
-*какая-то куча минусов*
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Re: TES Skyrim 0.229
Сколько не занимался фотографированием и астрономией, не видел никогда артефактов из-за грязной линзы (они есть, но совсем не то, абсолютно), так что этот эффект просто для тех, кому нравится из-за треклятых battlefield. В 3ds max вряд ли такое можно просчитать.
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Re: TES Skyrim 0.229
ENBSeries wrote:Сколько не занимался фотографированием и астрономией, не видел никогда артефактов из-за грязной линзы (они есть, но совсем не то, абсолютно), так что этот эффект просто для тех, кому нравится из-за треклятых battlefield. В 3ds max вряд ли такое можно просчитать.
Сразу хочу извинится за утрированность.
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Re: TES Skyrim 0.229
The latest 0.229 update looked the same, and caustics still worked. Loading a previous save file crashed once, but that might not related to this update since 5 other times not crashed.
The [WATER] section enable/disable flags like caustics not showing immediate result, so now always doing "enable/disable, save then apply" in ENB gui for [WATER] tweaking.
The [WATER] section enable/disable flags like caustics not showing immediate result, so now always doing "enable/disable, save then apply" in ENB gui for [WATER] tweaking.
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AMD R9 6900HX, 16GB DDR5-4800
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Re: TES Skyrim 0.229
Thanks Boris, the game starts now without any problems.
I'm running the WATER mod. Dispersion works as intended, haven't tested parallax though. Caustics also seemed to work, increasing it in the GUI causes shallow water to become lighter.
There's a slight fps drop though, about 2-3 fps. No biggie, I can deal with that.
I'm running the WATER mod. Dispersion works as intended, haven't tested parallax though. Caustics also seemed to work, increasing it in the GUI causes shallow water to become lighter.
There's a slight fps drop though, about 2-3 fps. No biggie, I can deal with that.
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