no change in performance when holding f11 key.ENBSeries wrote:Maegirom
Okay, it's simpler for me to find and fix then. But do you know about "apply changes" button???
AMD users, test attached version with vsync enabled (in enblocal.ini and in skyrimprefs.ini). Press and hold F11 key and check if performance changed or not.
TES Skyrim 0.243
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Re: TES Skyrim 0.243
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Re: TES Skyrim 0.243
Maegirom
Fixed bug with specular. Will be in next update.
rwillia157
Thanks.
Fixed bug with specular. Will be in next update.
rwillia157
Thanks.
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Re: TES Skyrim 0.243
DigitalPrinceX
Maegirom
Test attached version if it have water issues which you saw
EDIT: file deleted
Maegirom
Test attached version if it have water issues which you saw
EDIT: file deleted
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Re: TES Skyrim 0.243
Issue fixed. Thanks Boris. In record time, as always.
Actually I hadn't ever noticed about the "apply changes" button lol
Anybody can explain me what displacement is? Or a link where it is explained? thanks.
PD: My first enb bug found and reported. I'm proud of it :mrgreen:
Actually I hadn't ever noticed about the "apply changes" button lol
Anybody can explain me what displacement is? Or a link where it is explained? thanks.
PD: My first enb bug found and reported. I'm proud of it :mrgreen:
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Re: TES Skyrim 0.243
No still not fixed. Same flatness as second picture.
P.S. - Im checking page for test file every hour, please dont remove them too fast xD
P.S. - Im checking page for test file every hour, please dont remove them too fast xD
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Re: TES Skyrim 0.243
fixed my displacement+specular issues as well, thxENBSeries wrote:DigitalPrinceX
Maegirom
Test attached version if it have water issues which you saw
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Re: TES Skyrim 0.243
DigitalPrinceX
Okay, seems i can't do anything, except installing that water mod to fix. Will see...
Okay, seems i can't do anything, except installing that water mod to fix. Will see...
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Re: TES Skyrim 0.243
DigitalPrinceX
I can't see difference with Realistic Water 2 or maybe installed it wrong manually. Can you somehow find out combination of textures used by water mod, which do not work by replacing them with single one? I don't know what to look at in code absolutely.
I can't see difference with Realistic Water 2 or maybe installed it wrong manually. Can you somehow find out combination of textures used by water mod, which do not work by replacing them with single one? I don't know what to look at in code absolutely.
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Re: TES Skyrim 0.243
Maegirom
Sorry, i forgot to explain what is it water displacement. It's parallax occlusion culling, which use alpha channel of water textures as height of waves. Technique is similar to described in this article http://developer.amd.com/wordpress/medi ... uk-POM.pdf
Sorry, i forgot to explain what is it water displacement. It's parallax occlusion culling, which use alpha channel of water textures as height of waves. Technique is similar to described in this article http://developer.amd.com/wordpress/medi ... uk-POM.pdf
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Re: TES Skyrim 0.243
Cool. I reported this on 0.233, so finally I would be able to do EnableDisplacement=true.ENBSeries wrote:Maegirom
Fixed bug with specular. Will be in next update.
viewtopic.php?f=2&t=2518&p=41149&hilit= ... ent#p41149
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