TES Skyrim 0.243

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Re: TES Skyrim 0.243

ENBSeries wrote:Maegirom
Okay, it's simpler for me to find and fix then. But do you know about "apply changes" button???

AMD users, test attached version with vsync enabled (in enblocal.ini and in skyrimprefs.ini). Press and hold F11 key and check if performance changed or not.
no change in performance when holding f11 key.
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Re: TES Skyrim 0.243

Maegirom
Fixed bug with specular. Will be in next update.

rwillia157
Thanks.
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Re: TES Skyrim 0.243

DigitalPrinceX
Maegirom
Test attached version if it have water issues which you saw

EDIT: file deleted
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Re: TES Skyrim 0.243

Issue fixed. Thanks Boris. In record time, as always.
Actually I hadn't ever noticed about the "apply changes" button lol

Anybody can explain me what displacement is? Or a link where it is explained? thanks.

PD: My first enb bug found and reported. I'm proud of it :mrgreen:
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Re: TES Skyrim 0.243

No still not fixed. Same flatness as second picture.

P.S. - Im checking page for test file every hour, please dont remove them too fast xD
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Re: TES Skyrim 0.243

ENBSeries wrote:DigitalPrinceX
Maegirom
Test attached version if it have water issues which you saw
fixed my displacement+specular issues as well, thx

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Re: TES Skyrim 0.243

DigitalPrinceX
Okay, seems i can't do anything, except installing that water mod to fix. Will see...
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Re: TES Skyrim 0.243

DigitalPrinceX
I can't see difference with Realistic Water 2 or maybe installed it wrong manually. Can you somehow find out combination of textures used by water mod, which do not work by replacing them with single one? I don't know what to look at in code absolutely.
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Re: TES Skyrim 0.243

Maegirom
Sorry, i forgot to explain what is it water displacement. It's parallax occlusion culling, which use alpha channel of water textures as height of waves. Technique is similar to described in this article http://developer.amd.com/wordpress/medi ... uk-POM.pdf
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Re: TES Skyrim 0.243

ENBSeries wrote:Maegirom
Fixed bug with specular. Will be in next update.
Cool. I reported this on 0.233, so finally I would be able to do EnableDisplacement=true.
viewtopic.php?f=2&t=2518&p=41149&hilit= ... ent#p41149
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