Dazaster wrote:Was trying a new enb when I got this problem. I've seen it before, but can't for the life of me remember how to fix it. Would someone please jog my memory?
Delete/rename your Skyrim inis, have the game create new ones and don't tweak the inis unless you really know the inis wasn't causing the issue.
You can also try this....
In enbseries.ini set FilterQuality under [SKYLIGHTING] to lowest possible.
DaemonWhite wrote:How would one acquire the source code for a game anyway? Is it hidden in the .exe file? Or in the various .dll files?
You don't.
It's like cooking. Once everything's blended and mixed, once the proteins are affected by the heat and various chemical processes have begun it's hard to figure out what was originally in it.
To a certain degree you can do some reverse engineering (like testing for some ingredients and slowly building back the recipe) but it's an insane and time intensive procedure.
DaemonWhite wrote:How would one acquire the source code for a game anyway? Is it hidden in the .exe file? Or in the various .dll files?
Also, how would someone open the .fxp files in the shader.bsa?
Wait until the developer makes it available. Some examples of this can be seen here. If I recall correctly, Daggerfall's source code was made available when the game was made free for download on the 15th anniversary of the Elder Scrolls franchise. If you're talking about Skyrim, you may have a wait ahead of you.
Can someone please remind me where the page that -Jawz- put together describing all of the ENB parameters a shader writer can add to a file is? It was a post or page describing the controls like this:
Geez, I literally found it 5 seconds after posting that They are called annotations BTW and the page is here if anyone else is looking: viewtopic.php?f=6&t=1503&start=60
Boris
Thanks for the work you've put in the ENB.
I have a request. Regarding Multiple Weathers and Environment in enbseries.ini...
Is it possible for you to add a parameter under [ENVIRONMENT] that ignores interior settings when Multiple Weathers is enabled? So all interior settings comes from enbseries.ini and not a weather .ini.
It's more convenient if you don't have to tweak all those interiors just because you tweaked some trivial Little thing like AmbientLighting in one .ini.
Hope I made myself somewhat understandable.
Insomnia wrote:Boris
Thanks for the work you've put in the ENB.
I have a request. Regarding Multiple Weathers and Environment in enbseries.ini...
Is it possible for you to add a parameter under [ENVIRONMENT] that ignores interior settings when Multiple Weathers is enabled? So all interior settings comes from enbseries.ini and not a weather .ini.
It's more convenient if you don't have to tweak all those interiors just because you tweaked some trivial Little thing like AmbientLighting in one .ini.
Hope I made myself somewhat understandable.
Prod80 asked about having IgnoreWeatherSystem for individual values and Boris answered him in the negative. There are times I'd like to ignore just interior values, but there are some weathers that are interior only (e.g. Blackreach), so having a flag in enbseries.ini that ignored all interior values for weathers would invalidate such a weather entirely.
Maeldun wrote:
Prod80 asked about having IgnoreWeatherSystem for individual values and Boris answered him in the negative. There are times I'd like to ignore just interior values, but there are some weathers that are interior only (e.g. Blackreach), so having a flag in enbseries.ini that ignored all interior values for weathers would invalidate such a weather entirely.
Point taken. Didn't know that this has been discussed before. I apologize for that!
But... If it would be possible to move this "ignore-interior-settings"-switch into the weather inis instead of having the switch in enbseries.ini, then a Blackreach .ini can have interior settings while inis like snow and/or rain inis will get interior settings from enbseries.ini.
Anyway, it's no big deal. I'm just lazy. ^^