TES Skyrim 0.265

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*sensei*
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Re: TES Skyrim 0.265

32cm wrote:
ENBSeries wrote:Terrain have only about 5-7 available empty alpha channels of normal or diffuse maps which could be used for height data of parallax. Not a big deal to rewrite about 15 shaders, but some textures have white alpha channel, some are black, so this will look buggy if any texture will not be replaced by proper or empty parallax version of it. Don't think somebody will change all models of terrain to mark them as used for parallax.
And there is a way to add reflections to them? For example the riverside texture to make it look wet.
Rather use an over-exaggerated and hand made spec map.
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Re: TES Skyrim 0.265

The FPSLimit is kept disabled even when the ENB GUI showed it is checked. When I brought up the Skyrim in-game menu, the ENB fps indicator showed 60fps when it should be 48fps. The loading screen showed 30fps. When I walked inside an interior cell such as the Nightingale cave, the fps started with the FPSLimit value, but it went back up to 60fps a few seconds later.

I "coc whiterunbreezehome", and took some pictures. The FPSLimit got disabled when I looked down on the floor.
FPSLimit is working: http://i.imgur.com/i9kk03o.jpg
FPSLimit disabled when I looked down: http://i.imgur.com/3rBWwyZ.jpg
FPSLimit disabled when in-game menu is up: http://i.imgur.com/9XPX8ok.jpg
Loading screen had 30fps: http://i.imgur.com/kkBhdhV.jpg
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Re: TES Skyrim 0.265

Loading screen have 30 fps limit defined by game, it's not mod. Forcing this to disable or decrease leads to very long loading times.
Game menu is same as loading screen, it do not draw anything, except captured background image and menu itself.
Why fps limit is not work when looking down i don't know. May be it not work at all in that place, it's already known that my fps limiter fail by unknown reasons (but the code is fine).
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Re: TES Skyrim 0.265

where can i download this? i've search throughout the topic and found no download link. well, i know it's a stupid question, because i'm really a newbie and innocent here. so, anyone wanna help? i will appreciate it. Thx

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Re: TES Skyrim 0.265

Download at the very bottom of the page here:
http://enbdev.com/mod_tesskyrim_v0265.htm

It's on the ENBdev.com website, not in the forums.
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Re: TES Skyrim 0.265

I don't want to sound rude or ungrateful but...hell how I hate this update! the TAA gosthing seems more aggresive with this binaries than ever, and I know, it's fault of how good the acumulative TAA was. I feel I can't play whitout it anymore.
:lol:

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Re: TES Skyrim 0.265

Zouotheist wrote:I don't want to sound rude or ungrateful but...hell how I hate this update! the TAA gosthing seems more aggresive with this binaries than ever, and I know, it's fault of how good the acumulative TAA was. I feel I can't play whitout it anymore.
:lol:
I feel the same way :lol:
Still, this version of taa is better than ever before. The screen shaking in older versions was much rarer than in the bugged 0.265 but it was still there and it was mighty annoying when it happened. Now you just have to avoid playing in third person and looking at characters hands/weapons is 1st person which isnt as difficult as it sounds.

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Re: TES Skyrim 0.265

Version updated, download again
Fixed timer in enbbloom.fx shader
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Re: TES Skyrim 0.265

Just finally got a chance to try out 0.265 today finally. TAA is MUCH improved, I can actually play with it! I haven't been able to stand it since 0.212 (I think?) using the enb_reference.esp. The ghosting does become more noticeable (though bearable) when you drop below 30fps, but if I keep it around 40 I don't see it at all. This is a very nice and long awaited addition for me! Thanks Boris! :)

I've not done anything with anchors yet so I can't comment there.
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Re: TES Skyrim 0.265

ENBSeries wrote:Loading screen have 30 fps limit defined by game, it's not mod. Forcing this to disable or decrease leads to very long loading times.
Game menu is same as loading screen, it do not draw anything, except captured background image and menu itself.
Why fps limit is not work when looking down i don't know. May be it not work at all in that place, it's already known that my fps limiter fail by unknown reasons (but the code is fine).
The FPSLimiter is getting disabled in the most of interior cells if there's nothing to render towards the viewing direction such as the cell exit door, floor or ceiling. It's kinda like the adaptive vsync (the ENB AdaptiveQuality is disabled on my preset). If I entered the Whiterun Breezehome before I decorated it, I get 60fps when I view the exit door. The FPSLimiter is working when I view the exit door once I upgraded the living area that put a cooking fire near the exit door. The cooking pot light is a shadow casting light, so may be that light with a large radius is telling ENB something to render beyond the exit door?
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