GTA 5 beta 0.271

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Re: GTA 5 beta 0.271

ENBSeries wrote:So, it's greatest shiny AMD drivers, as always, godamnit. 7000 cpu cycles for executing one function which retrive d3d interface from ram - bravo AMD, and fuck you.
Well, for workaround i wasted entire day and night, but it is unstable with any software/crapware which do something to 3d. Proper software must restore previous data, but on practice nobody bother, so the mod using broken states.
Thanks for testing guys.
I installed only drivers for my hardware without any soft (even MSI Afterburner, and even Catalyst Control Center which makes my system CRASH, fucking seriously), no antivirus, no video recording software, only steam, firefox, adobe flash, msoffice, windows updates, frameworks and transmission-qt. Going to make a backup and install other things.
If the situation with drivers won't change in five years, I'd consider buying new videocard from nVidia then.
Big thanks to you for your hard work, we really appreciate your effort, even its results are somewhat useless.
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Re: GTA 5 beta 0.271

Boris do you think you're AA improvements are able to fix this ?

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FXAA doesn't neither TXAA in this Camera Angle :(

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Maybe Anisotropic Filtering issue ?



Boris also i could compensate the MFAA flickering after reaching this latency results

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Re: GTA 5 beta 0.271

It can be texture filtering and lack of antialiasing both, i dont' know if alpha test applied there or just alpha blending. Try to force anisotropic filtering in drivers and if the issue will be fixed, its not because antialiasing missed (though not sure if dx11 applications affected by that driver hint). High quality MSAA option in the mod should help, dunno why not applied.
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Re: GTA 5 beta 0.271

Would it be possible to implement a shadow cascading that overrides or enhances the one in game?

Right now, shadows past like 5 feet aren't being rendered which breaks the immersion completely while in motion. Especially when moving past buildings.

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Re: GTA 5 beta 0.271

ENBSeries wrote:It can be texture filtering and lack of antialiasing both, i dont' know if alpha test applied there or just alpha blending. Try to force anisotropic filtering in drivers and if the issue will be fixed, its not because antialiasing missed (though not sure if dx11 applications affected by that driver hint). High quality MSAA option in the mod should help, dunno why not applied.

Boris here i tried it, it doesn't help with this issue i will try Nvidias Anisotropic Filter instead of Rockstars now

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Re: GTA 5 beta 0.271

Version updated, download again
Made workaround against AMD driver performance issues. Thanks for testing guys and next time please buy NVidia, for your own good.


Ethorion
I can not modify shadows too much, this affect performance. But planning to remove ugly border in few meters from camera which occurs between first and second cascade.


Does anyone had driver crash or something like that with the mod? One user on gtaforums reported. I don't have any.
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Re: GTA 5 beta 0.271

ENBSeries wrote: Does anyone had driver crash or something like that with the mod? One user on gtaforums reported. I don't have any.
Haven't tested current version yet (as I understand it doesn't matter much for nvidia user), but driver crashes (tons of crashes actually) are caused by previous nvidia driver (352.86, the one for the witcher) and it has nothing to do with enb, maybe guy from GTAF experienced one of those crashes. Don't know how new driver works, haven't updated yet, and using stable 350.12
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Re: GTA 5 beta 0.271

ENBSeries wrote:Made workaround against AMD driver performance issues. Thanks for testing guys and next time please buy NVidia, for your own good.
Oh, thanks! I'll test it. I always had NVidia's GPU, but when I was buying new PC, AMD's GPU were cheaper and provided more efficient system. Additionally, I heard only good news about HD 7xxx series. It was serious fault.
And I hope you can remove the ugly chromatic aberration effect. It cannot be difficult.
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Re: GTA 5 beta 0.271

ENBSeries wrote:Version updated, download again
Made workaround against AMD driver performance issues. Thanks for testing guys and next time please buy NVidia, for your own good.


Ethorion
I can not modify shadows too much, this affect performance. But planning to remove ugly border in few meters from camera which occurs between first and second cascade.


Does anyone had driver crash or something like that with the mod? One user on gtaforums reported. I don't have any.
Boris i guess this issue is not really fixable above tried Nvidias Anisotropical Filter instead of Rockstars but it also doesn't catch these stripes that getting distored on the bottom road texture maybe only solution is Nvidias Gauß filter for DSR here.

I guess i will abandon MSAA altogether for the Performance as this can't be fixed and 4 MSAA is out of reach
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Re: GTA 5 beta 0.271

ENBSeries wrote:Version updated, download again
Ethorion
I can not modify shadows too much, this affect performance. But planning to remove ugly border in few meters from camera which occurs between first and second cascade.
Great news. That is something i think many people would appreciate. Looking forward to see more greatness from you.
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