Fallout 4 0.293

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Re: Fallout 4 0.293

Sorry, i can't test Fallout right now, because working with Dragon's Dogma from another hdd to be safe from any viruses in cracked game, till official Steam version will be released and i'll migrate back. Just don't want to waste time.
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Re: Fallout 4 0.293

Hahaha, awesome! Enjoy!
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Re: Fallout 4 0.293

Could i ask a really novice question since i'm brand new to all this as of two weeks ago...

What are the pro's/cons to applygamecolorcorrection enabled when deciding to use 3d luts? I'm guessing all color correction is to be disabled when using luts or the returned result isn't the same as intended?

Is there any specific use agcc is used for regardless of underlying lut, i.e different colour correction during times of the day?

Sorry if this has been asked, i've struggled to find anything relating to the use of luts and agcc and what best practice is regarding it all.

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Re: Fallout 4 0.293

Boris
Take your time, no hurry at all ^^
Hope what I found helps when you look at Fallout 4 again :)
Excited for Dragon´s Dogma, already pre-loaded :D
I hope that the original game code is not to bad and that there is no horrible bugs in it ^^
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Perfex
Keep "applygamecolorcorrection" on, this contain code for adaptation, bloom and makes sure you have nice base colors to apply tone mapping and so on. ^^
Unless you written you own "gamecolorcorrection", most people would want to enable this. :)

If you want to use custom 3d luts, I guess you need to enable "UseOriginalColorFilter".
When "UseOriginalColorFilter" is disabled, then Enb will bypass all color filters I think.

Not 100% sure about the color filter part, but I think it is like this. Anyone feel free to correct me if I am wrong^^
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Re: Fallout 4 0.293

Yersinia79

Thanks for the info. I could've bypassed it, but seems that has influence on the fade during TOD transition, so i've done it the hard way and let it correct my 3dlut whilst recorrecting it back to how it looked before lmao...

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Re: Fallout 4 0.293

@Perfex
if you disable agcc, you will lose all imagespace parm pass from game, such as event/cell based color corrections unless you have alternatives to utilize those parms. A example would be khajiit night vision in skyrim.

check this post for detail in fo4 agcc
viewtopic.php?f=7&t=4695
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Re: Fallout 4 0.293

ENBSeries wrote:Sorry, i can't test Fallout right now, because working with Dragon's Dogma from another hdd to be safe from any viruses in cracked game, till official Steam version will be released and i'll migrate back. Just don't want to waste time.
Any idea where the save file is stored? I want to see if I can import my PS3 save file.

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Re: Fallout 4 0.293

Will there be an ENB version for Dragon's Dogma? More excited to play that game again than finishing Fallout 4 once.
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Re: Fallout 4 0.293

Confidence-Man wrote:Will there be an ENB version for Dragon's Dogma? More excited to play that game again than finishing Fallout 4 once.
Agreed. Being able to see Dragon's Dogma in a resolution higher than 720p was enough for me, but an ENB too? Now I just feel spoiled, goodluck Boris!

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Re: Fallout 4 0.293

wickfut
I don't know where it is, just heard that cracked and Steam versions have saved game in different locations, so i'm just modding at the beginning of the game without save.

PS: at this moment i only made a key which toggle on/off game HUD, because it is annoing for screenshots, especially healthbars and character names of pawns. And i don't know what to do with adaptation, don't want to ruin dark nights of Dragon's Dogma, which are pretty awesome to play. This time i'll make a small character, wanna fly longer and to use rat holes :lol: .
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