TES Skyrim SE 0.343
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- *master*
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Re: TES Skyrim SE 0.343
Done! The interior brightness is OK now, only the SSS issue still persists, like you said.......
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Re: TES Skyrim SE 0.343
Been forever since I posted in here... I had a quick question pop in my mind: Is it possible to increase the limit for lights on an object? For Skyrim, it will only allow a maximum of 4 lights per object. Once a 5th is added it will either switch one light off for that object, or disable lighting completely. One example could be the Markarth Mountainside walls when there's a lot of torches on it. Fallout's engine has this limit either increased or removed.
If it's a hardcoded thing that can't be adjusted then that's perfectly fine and thank you for checking.
If it's a hardcoded thing that can't be adjusted then that's perfectly fine and thank you for checking.
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Re: TES Skyrim SE 0.343
That can't be fixed through an ENB. You will have to rewrite the lighting renderer from a forward renderer to a deffered renderer to do that.
Boris has already stated he won't be doing this.
EDIT: Nvm, Boris is a beast it seems.
Boris has already stated he won't be doing this.
EDIT: Nvm, Boris is a beast it seems.
Last edited by NeverLost on 12 May 2018, 18:30, edited 1 time in total.
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Re: TES Skyrim SE 0.343
DaemonWhite
It is still the same render actually, with same limits, as i see. 4 shadows per object maximum, one of them is directional (sun). Fallout 4 have deferred rendering, skyrim se have usual forward with multiple render targets. Very confusing solution by performance and limitations, sure it's just fast port.
It is still the same render actually, with same limits, as i see. 4 shadows per object maximum, one of them is directional (sun). Fallout 4 have deferred rendering, skyrim se have usual forward with multiple render targets. Very confusing solution by performance and limitations, sure it's just fast port.
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Re: TES Skyrim SE 0.343
Thanks Boris for the ENB skin SSS.
The test DLL fixed the loading screen bright light.
The LENSFLARE_GAME interior value not setting the SSE game lens flare intensity like outdoor.
Here's the Riverwood Sleeping Giant Inn with the value 100.
https://i.imgur.com/2UN16eq.jpg
The test DLL fixed the loading screen bright light.
The LENSFLARE_GAME interior value not setting the SSE game lens flare intensity like outdoor.
Here's the Riverwood Sleeping Giant Inn with the value 100.
https://i.imgur.com/2UN16eq.jpg
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Re: TES Skyrim SE 0.343
Version updated, download again
Changed subsurface scattering code by using albedo cause not satisfied with fake results, so now it look like in old Skyrim mod. Fixed bug when entire scene was affected by subsurface scattering and lighting bugs. Fixed not working lens flare tweaks interiors.
Changed subsurface scattering code by using albedo cause not satisfied with fake results, so now it look like in old Skyrim mod. Fixed bug when entire scene was affected by subsurface scattering and lighting bugs. Fixed not working lens flare tweaks interiors.
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Re: TES Skyrim SE 0.343
Big Thanks, Boris!
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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
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NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
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Re: TES Skyrim SE 0.343
Thanks for the update. I was about to report a bug with SSS causing a rainbow effect that borders the hair on NPCs but the recent update fixed it.
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Re: TES Skyrim SE 0.343
Thanks Boris for the update. The SSS is good. I have one thing though, disabling SSS via the enb menu in-game seems to disable SSAO effect as well. Is anyone else noticing this?
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Re: TES Skyrim SE 0.343
Hi Boris,
I'm very happy to see the progress of ENB for SSE! Good show!
I've been playing around with ENB presets and I always get the same problem: the Sun (an even a bit of clear blue sky) always shines through storm clouds and dense fogs, and even in stormy nights I can see some faint stars and moon textures shining through the clouds. I'm playing with weather mods (Vivid Weathers + True Storms + Obsidian Mountain Fogs). Any chance this might be reduced by tweaking ENB preset settings?
Thanks!
I'm very happy to see the progress of ENB for SSE! Good show!
I've been playing around with ENB presets and I always get the same problem: the Sun (an even a bit of clear blue sky) always shines through storm clouds and dense fogs, and even in stormy nights I can see some faint stars and moon textures shining through the clouds. I'm playing with weather mods (Vivid Weathers + True Storms + Obsidian Mountain Fogs). Any chance this might be reduced by tweaking ENB preset settings?
Thanks!