TES Skyrim SE 0.345

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
Posts: 4
Joined: 15 Jun 2018, 23:10

Re: TES Skyrim SE 0.345

Dante_Draven wrote:Iown56goats

Are you using any body mesh mods?
Yes sir. UNP. But I saw problem on my followers who use standalone mesh too like UUNP etc. I cannot nail it to a single mesh or texture map sorry. Lowering Subdermal is good enough for me.

It reminds me of a certain snow texture on nexus. Author recommended to lower SSAO intensity to fix same problem happening on the footprint decal from Footprints mod. Bethesda probably done poor decal code. Boris is always fixing their mistake 8-)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.345

I can't fix anything if can't see it. So if somebody will not find what exactly causing bugs, they never get fixed.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 54
Joined: 07 Oct 2017, 11:41

Re: TES Skyrim SE 0.345

Hi, Boris!

I have a question about some effect I remember some ENBs utilized in Oldrim.

It was under Lens, IIRC, and it was used to simulate raindrops and frosting on screen during rainy weather or in cold regions/snow weather respectively.

I am not sure how hard this is to implement, but in case you or some of the ENB authors who may read this are willing to do this, this would be great.

In case any brave soul will find this doable, Obsidian Weathers would be the best to start with (weatherlist)
_________________
lost in the sound of separation

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.345

It's dirt, but i dont want make it any more, because people were more confused by it than understood. They though it's display screen overburned or some other bad things happened, so better preset makers add it themselves, it's not hard.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

mohaderhangen

Re: TES Skyrim SE 0.345

I know you are working on AO right now, but would it * in theory * be possible to get Volumetric Rays through clouds? I really love the SE volumetric lighting, so it would be great.
Also what about color parameter for it?
Thank you for your hard work.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.345

Forget about future effects, i can't think about many things at once, doing very complicated things to spent time on something else. I can just drop it and then get back after months, but i must make ssao for vr, i dont care about sse now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 50
Joined: 12 Dec 2013, 15:11

Re: TES Skyrim SE 0.345

Hey Boris, after literally hours I managed to somewhat confidently reproduce the following bug on Skyrim with only ENB, no mods, no INI tweaks, no crapware save for Steam overlay. It may very well be a classic Bethesda bug, but I figured I'd ask in case you knew something about it.

If you attack a body or person (or maybe even if someone gets attacked nearby), it seems to overlay a (default?) eyebrow normal map on top of the face in certain angles. It is VERY hard to see this normally, so I pumped up ENB's SSAO a lot for illustrative purposes:
https://i.imgur.com/enCnl9b.jpg Nothing going on here.
https://i.imgur.com/eqmaGk0.jpg Moved the camera angle down a bit.

This issue goes away again if you ShowRaceMenu, that is until you get into combat again.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.345

If it's ssao only produce this bug, then it's game bug because of transparent object become alpha test i guess. If this is visible because of subsurface scattering applied, then it's mod bug. Try without sss enabled, can you see it?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 50
Joined: 12 Dec 2013, 15:11

Re: TES Skyrim SE 0.345

Definitely not a subsurface scattering issue. I'm gonna call this a game bug then. Kind of strange it seems to use an entirely unrelated eyebrow normal map though.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.345

It can be normal map switching problem or brow become opaque in some cases (if brows drawed after ssao). At ssao computation stage normals are already drawed and mod do not change them, just using existing g-buffer normal, depth, color.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply