TES Skyrim SE 0.356
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.356
I dont see anything wrong. Maybe screenshot is better to show me?
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Re: TES Skyrim SE 0.356
Hi Boris, I encountered a bug with the latest ENB binaries.
Whenever ENB is enabled, upon exiting the Journal/System menu, there is a weird and instantaneous white flash in the sky. With ENB enabled, there is none.
Video, for reference: https://streamable.com/0rqd6
Whenever ENB is enabled, upon exiting the Journal/System menu, there is a weird and instantaneous white flash in the sky. With ENB enabled, there is none.
Video, for reference: https://streamable.com/0rqd6
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Re: TES Skyrim SE 0.356
It's time of the day switching setting, not fixable.
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Re: TES Skyrim SE 0.356
benhat
Guess i understood what you mean. It's my mistake, i just increase darkness of game ao, but not decrease it. Better fix the code.
Guess i understood what you mean. It's my mistake, i just increase darkness of game ao, but not decrease it. Better fix the code.
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Re: TES Skyrim SE 0.356
offtop
Folks, if somebody have Monster Hunter World installed, can you please put fallout4 or skyrimse mod to game and check if mod startup message occurs? Or it's crash, no message, etc.
Folks, if somebody have Monster Hunter World installed, can you please put fallout4 or skyrimse mod to game and check if mod startup message occurs? Or it's crash, no message, etc.
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Re: TES Skyrim SE 0.356
Emmm hi, first time that i post here, if i remember, you said that multi weather support is easy but hard because a single update will destroy that, but is it possible to implement it for a specific SSE version? because bethesda is only adding more CC content with the updates and we can redownload that version every time we want (SSE.exe) at least because those useless updates, mess with the Skse mods.
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Re: TES Skyrim SE 0.356
And who will define which version is required? The only way is skse plugin i suppose, but i am too much stupid to understand how to write code using it without examples/tutorials.
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Re: TES Skyrim SE 0.356
Hi Boris. Just wondering if it's possible to make waterfalls and whitewater effects respond to direct lighting, or some other lighting parameter. When increasing direct lighting or other additive effects like image based lighting, waterfalls quickly becoming grey and darker than their surroundings.
- I should add I'm using Realistic Water 2. I have tried vanilla and with/without the particle patch and they all respond a little differently but similar issues. The main body of waterfalls responds to direct and other lighting parameters, but the foam/haze particle effect do not and end up looking like smoke.
- I should add I'm using Realistic Water 2. I have tried vanilla and with/without the particle patch and they all respond a little differently but similar issues. The main body of waterfalls responds to direct and other lighting parameters, but the foam/haze particle effect do not and end up looking like smoke.
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Re: TES Skyrim SE 0.356
@ENBSeries Monster Hunter World game starts but with no message with both Fallout4 and Skyrim:SE versions.
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Re: TES Skyrim SE 0.356
rcdcce
As i remember, they are classified as particles, so if i apply intensity to all particles, then they will not look right for other things.
SandvichDISH
Thanks. Then not worth to risk buy it and modify.
As i remember, they are classified as particles, so if i apply intensity to all particles, then they will not look right for other things.
SandvichDISH
Thanks. Then not worth to risk buy it and modify.
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