TES Skyrim SE 0.374
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Re: TES Skyrim SE 0.374
Hey Boris, I noticed the hairs with the ENB on have no specular, will we get a control for hair specularity?
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Re: TES Skyrim SE 0.374
No. Game have hairs as type of object, but many meshes on vanilla or modded hairs are not classified as hairs, so any editing of them produce visual difference between different meshes, so all i can do is to not touch anything.
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Re: TES Skyrim SE 0.374
Was wondering if anyone could help me out. I'm getting a few users having an issue where day time is too dark. Upon investigation the adaptationmin setting for dawn, sunrise and day keeps auto changing to 0.090. You can see it in this video a user sent me https://youtu.be/U7u1zYz-Dak.
I cant seem to figure out what is causing it. I'm not having the issue on my end which leads me to feel it's a mod. Any ideas?
I cant seem to figure out what is causing it. I'm not having the issue on my end which leads me to feel it's a mod. Any ideas?
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Re: TES Skyrim SE 0.374
I dont know how to compare, there is no other time to see full brightness of preset, but for me it's rather looks like not enough directional light, because sky still bright.
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Re: TES Skyrim SE 0.374
Is there any chance to get ViewMatrix in the prepass in a future update to write custom shaders with it?
Would be very nice cool for some more effects.
Would be very nice cool for some more effects.
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Re: TES Skyrim SE 0.374
Boris it is not the directional lighting. It is the adaptationmin setting keeps changing on it's own 0.090 for dawn, sunrise and day times in the enbeffect. Comparison brightness is a mute point as I know why it's dark. The main point is, what would be causing the setting to change on it's own? When you down load my file its correct with the way I set it. Once the game runs it is changing the setting for some users. Not sure why or how.
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Re: TES Skyrim SE 0.374
That doesn’t really make any sense. The only thing that comes to my mind is that those users have stray files from other presets in the game’s folder. I guess you have already asked to double check?
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Re: TES Skyrim SE 0.374
mindflux wrote:That doesn’t really make any sense. The only thing that comes to my mind is that those users have stray files from other presets in the game’s folder. I guess you have already asked to double check?
It doesn't at all and I am at a loss. I have had them remove all traces of ENB files and install fresh. They can see the values change on their own at start up. It is weird. I thought maybe, enbcache issue and had them turn that off and still happens.
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Re: TES Skyrim SE 0.374
Version updated, download again
Applied directional light parameters to some water streams.
Adyss
Not really cool, game have many transparent objects which will get destroyed by 3d space effects. It's not something like gta san andreas where you can ignore many things cause make even worse graphics is difficult. SHader which drawed right after opaque objects can be done, but i see no point in using it, because hairs and volumetric fog of mountains will draw after, so they will not be influenced by the shader. And such shader no matter where it is, will kill many things i do inside mod, rays for example. Its even worse than dof. I can't even make volumetric clouds shader, because it need to affect sun rays and any future effects, i can't predict anything.
fireman_af
I don't understand. Are you sure there is no user made enbseries plugin installed which force values in shader? Custom parameters are not influenced by the mod and they can't change themselves, except this way.
Applied directional light parameters to some water streams.
Adyss
Not really cool, game have many transparent objects which will get destroyed by 3d space effects. It's not something like gta san andreas where you can ignore many things cause make even worse graphics is difficult. SHader which drawed right after opaque objects can be done, but i see no point in using it, because hairs and volumetric fog of mountains will draw after, so they will not be influenced by the shader. And such shader no matter where it is, will kill many things i do inside mod, rays for example. Its even worse than dof. I can't even make volumetric clouds shader, because it need to affect sun rays and any future effects, i can't predict anything.
fireman_af
I don't understand. Are you sure there is no user made enbseries plugin installed which force values in shader? Custom parameters are not influenced by the mod and they can't change themselves, except this way.
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Re: TES Skyrim SE 0.374
Found the cause. It was private profile Redirector SE. Removing that solved the issue.
I wonder how many ENBs out there being used is not looking as intended because of that. So, if anyone is noticing daytime is too dark it may be because of that.
I wonder how many ENBs out there being used is not looking as intended because of that. So, if anyone is noticing daytime is too dark it may be because of that.