TES Skyrim SE 0.409

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Re: TES Skyrim SE 0.409

Is it possible this ENB causes longer boot times for skyrim se? I'm am experiencing much longer boot times.

I'm using latest version of MO2 , skse, and this enb, I've booted skyrim with no mods and still takes an unusual long time

Thanks

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Re: TES Skyrim SE 0.409

Loading time is the same as with all last releases, starting from 0.37x version or something like that.
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Re: TES Skyrim SE 0.409

@Boris

In my defense, in case some of that was directed at me >.>, it's easier to notice the dark shadows on something light like skin compared to something dark like armor.

Yeah I do remember before detailed shadows both in Oldrim and SE... dark times. Vanilla game shadows look like garbage and yet you managed to voodoo beautiful crisp shadows after some time. I'm sure you'll figure something else out that will blow us all away soon enough, not necessarily shadow related but you know what I mean.

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Re: TES Skyrim SE 0.409

I will check shadows, but it can take weeks to tweak and experimenting with very high chance to not find any idea to make close details shadowed.
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Re: TES Skyrim SE 0.409

Boris, since you used tessellation for flowing river water, why not use it for sea and lake water too?

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Re: TES Skyrim SE 0.409

Because tesselation give various bugs, some unfixable, some require lot of extra coding.
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Re: TES Skyrim SE 0.409

since you used tessellation for flowing river water, why not use it for sea and lake water too?
You'll have a great effect for seas and lakes by using Realistic Water Two mod + its ENB textures!
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Re: TES Skyrim SE 0.409

phoenixfabricio wrote:
You'll have a great effect for seas and lakes by using Realistic Water Two mod + its ENB textures!
Thanks! But I already am using it. Was just curious whether tesselation can be used.

Boris, is it possible to make rain ripples use normals, so that they distort the waters (like in GTA V)?

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Re: TES Skyrim SE 0.409

Nomad0619
Yes, but it is buggy cause flat sprites do not mimic curvature of water surface, so when it's simple as now - okay, but with refraction and reflection will show up all the ugliness. I doubt someone will use that feature, unless disable water parallax/displacement.
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Re: TES Skyrim SE 0.409

Here is visualization of that surface on the water when it's rain. Because it use gratscale texture to read another one, quality is very poor, generating normal map from it will give ugly look. Even if to hope that in movement it's okay and hard to notice, screenshots will be disgusting with this effect. Another problem, i thought it is just sprites based, but it is drawed water with such tiled texture several times, so making complex shader will decrease performance (not sure, 3 layers it seems), but worse is that each layer by refraction will remove result of previous rendered, because refraction do not include these layers themselves. So it means need to make copies of background each time object is rendered. On that screenshot close to water surface, summary 12 objects rendered, if camera will look at horizon, will be much more, so it's not a right way to fix issue. Not applying refraction is the only way.
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