TES Skyrim VR 0.410

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.410

Sorry, today in discord someone asked about that parameter and i was confused myself, then checked source code and there are no time of the day separations for LE or SE too. Gosh, this is so stupid to develop mod for same game three times.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.410

Hey Boris,

Do you still have plans for adding "detailed shadows" to ENB VR ?

and am I right in assuming that enb particle lights is still not possible?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.410

I forgot about detailed shadows for vr, didn't turn on helmet for so long.
Regarding complex paticle lights, nobody said anything yet about fixing them on mesh side, so i don't know any solution.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.410

Enb detailed shadows would be awesome in VR. Hope you will find some time to make it Happen. :-)
ENB VR with all possible effects is finally playable at smooth framerate with the new GPU Generation.
When I am editing an VR ENB preset, I just use the steamVR mirror, without the need of wearing the HMD. Maybe that is possible for you too.

Regarding particle lights, I didnt know that the Problem is on mesh side. Mindflux is mesh king...maybe he knows solution, butbwithout headset it could be difficult.^^

Have a nice day

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.410

Version updated, download again
Added SurfaceBrightness parameters to [SUBSURFACESCATTERING]. Added AmbientLightingDesaturation parameter with support of negative values similar to SE version. Fixed bug of volumetric fog not influenced by distant fog parameters and darkness when ambient occlusion disabled while skylighting is enabled.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.410

thank you for this update boris.
nice to see you still develop for vr. :)

still hoping for detailed shadows. :P

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.410

ENBSeries wrote:Version updated, download again
Added SurfaceBrightness parameters to [SUBSURFACESCATTERING]. Added AmbientLightingDesaturation parameter with support of negative values similar to SE version. Fixed bug of volumetric fog not influenced by distant fog parameters and darkness when ambient occlusion disabled while skylighting is enabled.
Hi boris,

with the newest silent update there is a bug when skylihting is enabled: (before the silent update there was no bug with skylighting)

skylighting disabled:
Image

skylighting enabled:
Image

skylighting disabled:
Image

skylighting enabled:
Image


Another Problem for me is, that even with the new "SurfaceBrightness" set to the lowest brightness (0.20), the skin becomes brighter than before silent update without "SurfaceBrightness" parameter

after Silent update with surfacebrightness outdoor to 0.20

Image

before silent update

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.410

Version updated, download again
Fixed darkness when skylighting is enabled.
PS: sorry, i messed up with versions because working from different hard drives, so in result bugs which was fixed in other updates earlier.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: TES Skyrim VR 0.410

hi boris,

any chance for "detailed shadows" for VR version.Some time ago, you said it would be possible. Idea cancelled?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim VR 0.410

Usual detailed shadows do not suit there cause of bugs in stereo and because game shadows even worse by detail than in SkyrimLE, so detailed shadows must do much more job to fix issues. This need time, but i'm very busy with much more important features now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply