Thanks Mindflux, will give this a try.mindflux wrote:Which version does it display in the upper left corner? If it's older it seems like an installation error.
The parameter should be automatically added but in case it fails for some reason it will also work by setting "EnableOldSSS=true" under [SUBSURFACESCATTERING]. Obviously it won't work in case the version is not 0.427 or higher.
TES Skyrim SE 0.427
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 8
- Joined: 01 Mar 2020, 19:13
Re: TES Skyrim SE 0.427
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.427
Version updated, download again
Added processing of one more game water type to fix sharp edges with puddles modification which use this water. That mod itself is https://www.nexusmods.com/skyrimspecial ... mods/36946. It can be example how to make similar puddles, just need much more complex meshes to look like correct curvature of puddles.
Added processing of one more game water type to fix sharp edges with puddles modification which use this water. That mod itself is https://www.nexusmods.com/skyrimspecial ... mods/36946. It can be example how to make similar puddles, just need much more complex meshes to look like correct curvature of puddles.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE 0.427
Thanks, I'm going to look at whether I can improve the vanilla puddles somehow.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.427
Version updated, download again
Added ILBrightnessCompression parameter to [SSAO_SSIL] category to make indirect lighting for darker areas more intense.
Added ILBrightnessCompression parameter to [SSAO_SSIL] category to make indirect lighting for darker areas more intense.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.427
Hey Boris, the AutoAmbient feature for SSE without that performance hit still on your todo list? or it is completely discarted? if not, take your time Ant thanks for your work in SSE!ENBSeries wrote:Version updated, download again
Added ILBrightnessCompression parameter to [SSAO_SSIL] category to make indirect lighting for darker areas more intense.
Another thing, do you think that there will be some other ways to increase a but the performance of the game? because even 1 fps helps c:
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.427
Asking me the same thing many times will not force me to do it.
Performance optimizations of some kinds are possible, but such version will be in early access.
Performance optimizations of some kinds are possible, but such version will be in early access.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 5
- Joined: 23 Jun 2020, 07:51
Re: TES Skyrim SE 0.427
sorry for responding late, my bad was made , I updated to 427 and used a modified settings I saved in 425 so I suppose that is why those new SSS didnt show and the version remained 425, now I just modify them again after installing latest versions and version always show correct with all new functions implemented.