Fallout New Vegas 0.115 beta

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Posts: 8
Joined: 28 Jul 2012, 14:55

Re: Fallout New Vegas 0.115 beta

The forced version kind of works on my 6970 Boris:

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Occasionally when moving around, this happens, though:

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Moburma

Re: Fallout New Vegas 0.115 beta

Hey, just thought I'd say I'm running this on my GTX560 and it's superb. I'm using the settings someone posted on the previous page and it looks amazing. I found one bug you may or may not be aware of though; if you use the 'Cateye' item ingame the effect doesn't work. It's supposed to tint the screen blue and raise light levels so you can see further at night. If you bring up the pipboy while using it the effect actually works, but disappears once you exit the pipboy once more.

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Joined: 07 May 2012, 19:52

Re: Fallout New Vegas 0.115 beta

I tried the forced version, Boris, and I get the same results as Millenia.

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Joined: 06 Aug 2012, 15:55

Re: Fallout New Vegas 0.115 beta

Hi Boris, Force Driver works well on my Radeon 6870, tested for an hour. Haven't seen any strange artifacts or texture glitches like Millenia
Thanks

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*blah-blah-blah maniac*
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Re: Fallout New Vegas 0.115 beta

The last post blow my mind :shock:
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*sensei*
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Re: Fallout New Vegas 0.115 beta

Installing 'Fallout 3' now. Sadly don't have NV right at the moment. I use ATI 7870 with 12.7beta drivers. Lets see how it goes.

Lomme

Re: Fallout New Vegas 0.115 beta

I tested it with Fallout 3 and the forced d3d9.dll and it works pretty well, without any artifact or distortion. I have a 4670 AGP with Catalyst 12.6 Legacy drivers on Windows XP.

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*sensei*
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Re: Fallout New Vegas 0.115 beta

Done testing Fallout 3.
Card : ATI 7870
Driver : 12.7beta

Normal version did not work. No crashes or bugs. It does nothing. The text shows up at start, but in game no change.
Force dll worked perfectly.

I will keep testing with Fallout 3. Not going to get NV again, because when i finished it, i was disappointed at the story. Fallout 3 is best, going to play it all over again. Seems like both game use same engine so hopefully it will work in future.

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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50

Re: Fallout New Vegas 0.115 beta

Here's what I've been able to do with ENB 115 so far. The config is attached below the screenshots. Includes a custom enbpalette and animated film grain along with the base ENB 115 effects.

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BEFORE:
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AFTER:
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Attachments
FNV_ESFX_Preview_ENB_115.zip
FNV ESFX Preview - ENB 115
(481.25 KiB) Downloaded 373 times
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Re: Fallout New Vegas 0.115 beta

Please, help me to find all mods which modify clouds textures. I'm doing sky, but clouds there are white and curve parameter simply not working, so i need to decide, generate darkness for them from alpha or keep as they are in case of modified clouds.
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