Fallout New Vegas 0.118
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.118
Ура! Проблема решена, все дело было в широкоформатном разрешении экрана, поставил 1280х1024 и все заработало, нет чтобы сразу это проверить Прошу прощения за тупость!
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Re: Fallout New Vegas 0.118
I'm thinking of switching from an ATI video card to an Nvidia one. Generally, does Nvidia have better performance with ENB than ATI? Also, does using the Nvidia driver-based SSAO look good? Or does it have some graphical issues, like floating "ghost people" in the sky, and SSAO effects appearing through your weapons in first-person?
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Re: Fallout New Vegas 0.118
Hi Boris,
I am working on a config for FNV that I will be posting to the Nexus, I just have not had much time to work on it lately.
One question with ENB 0.118: the enbsunsprite.fx seems to not be working? I use this feature for Skyrim and created my own enbsunsprite.tga, but I cannot seem to make it work with ENB 0.118. Am I missing something?
Also, is there a chance you can add separate interior lighting controls for FNV as well? I know you are considering to do this for Skyrim.
Finally, one water-issue I encountered with ENB 118:
I am working on a config for FNV that I will be posting to the Nexus, I just have not had much time to work on it lately.
One question with ENB 0.118: the enbsunsprite.fx seems to not be working? I use this feature for Skyrim and created my own enbsunsprite.tga, but I cannot seem to make it work with ENB 0.118. Am I missing something?
Also, is there a chance you can add separate interior lighting controls for FNV as well? I know you are considering to do this for Skyrim.
Finally, one water-issue I encountered with ENB 118:
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Re: Fallout New Vegas 0.118
Hi
enbsunsprite.fx is the same as in Skyrim version, it should work for sun (if i remember, did it for Fallout NV first). May be it's some issues with mods which modify sun properties like size or stereo fix? It was hard to make sun and moon parameters separated, this is also balancing on the edge by compability (but i tried sky and weather mod, don't remember, nevada sky or fellout, lenz fx works with it too).
Detect interior in Fallout NV seems harder than in Skyrim (which is also not an easy), so can't say for sure.
Never seen water in game and have no idea where to find it.
enbsunsprite.fx is the same as in Skyrim version, it should work for sun (if i remember, did it for Fallout NV first). May be it's some issues with mods which modify sun properties like size or stereo fix? It was hard to make sun and moon parameters separated, this is also balancing on the edge by compability (but i tried sky and weather mod, don't remember, nevada sky or fellout, lenz fx works with it too).
Detect interior in Fallout NV seems harder than in Skyrim (which is also not an easy), so can't say for sure.
Never seen water in game and have no idea where to find it.
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Re: Fallout New Vegas 0.118
Guys, I'm feeling so stupid right now... but whenever I put my Fallout config in New Vegas, I get a strange glitch where I don't see movement. I'm moving around but what renders on the screen stays still. When I turn off the wrapper, everything is fine. I've never had a problem like this. Was this ever reported? I've turned off AA in the ini's.
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Re: Fallout New Vegas 0.118
@ Boris,
Ok, I'll play with the sun variables and will see if I can get the sunsprite to appear. I disabled all my weather mods for the purpose of configuring ENB, so there should be no conflict.
For water, I will get a save file for you.
If you ever want to travel anywhere in the Fallout world right away for testing, just open console with ~ and type 'tmm 1'. This will make all markers appear on the map, and you can fast-travel to all places immediately.
@ midhras
Hmmm, that's peculiar... are you using the SpeedHack feature in ENB? Not sure why it would work for you in FO3 but not FNV...
Ok, I'll play with the sun variables and will see if I can get the sunsprite to appear. I disabled all my weather mods for the purpose of configuring ENB, so there should be no conflict.
For water, I will get a save file for you.
If you ever want to travel anywhere in the Fallout world right away for testing, just open console with ~ and type 'tmm 1'. This will make all markers appear on the map, and you can fast-travel to all places immediately.
@ midhras
Hmmm, that's peculiar... are you using the SpeedHack feature in ENB? Not sure why it would work for you in FO3 but not FNV...
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Re: Fallout New Vegas 0.118
midhras
Usualy this happens with broken effect.txt
Usualy this happens with broken effect.txt
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Re: Fallout New Vegas 0.118
That might have been it dpeasant. I've decided to reinstall so I can tweak from vanilla. Thanks for the help guys.
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More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
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Re: Fallout New Vegas 0.118
Have a problem with several armor sets from "FO3 Wanderers Edition", some parts of the armor cause overbright effect. Glitch appears only indoors under direct lighting. In outdoors and shady indoors all ok.
Adaptation OFF / Adaptation ON / ENB OFF
(have tried to fix the mask normal maps, but accidentally broke it, right image)
Same problem using .116
I'm on ATI HD 5770, 12.8 WHQL driver, ForceNVidiaCard=true.
Yes I know, only nvidia is officially supported, but maybe someone could give me an advice how to fix this thing.
Adaptation OFF / Adaptation ON / ENB OFF
(have tried to fix the mask normal maps, but accidentally broke it, right image)
Same problem using .116
I'm on ATI HD 5770, 12.8 WHQL driver, ForceNVidiaCard=true.
Yes I know, only nvidia is officially supported, but maybe someone could give me an advice how to fix this thing.
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Re: Fallout New Vegas 0.118
Trotill
It's not ATI issue. In Skyrim also armors and hairs are working wrong, because modders set their properties to extremely huge values, when light emitted bigger than recieved (mostly for specular). After applying ENBSeries, all mistakes are going to be visible.
It's not ATI issue. In Skyrim also armors and hairs are working wrong, because modders set their properties to extremely huge values, when light emitted bigger than recieved (mostly for specular). After applying ENBSeries, all mistakes are going to be visible.
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