TES Skyrim 0.121 beta

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*sensei*
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Re: TES Skyrim 0.121 beta

ENBSeries
Это круто и, главное, очень полезно.
Еще вопрос, наверно не совсем по теме. Каким образом можно заставить блум енб накладываться таким же образом, как в оригинале, не знаю как назвать - маппинг? Можно, конечно,
float4 xcolorbloom=tex2D(_s3, _v0.xy);
на
float4 xcolorbloom=tex2D(_s1, _v0.xy);
поменять, но это не то. Либо контрастом блума играть, но у меня тоже выходит не совсем так, ибо снег блумит, а в оригинале этого почти не видно.

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Re: TES Skyrim 0.121 beta

Question, what are the valid parameter settings for AmbientMinLevel as of now? 0.1 to ?

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Re: TES Skyrim 0.121 beta

dpeasant

Code: Select all

r2=tex2D(_s1, _v0);//skyrim bloom
вот эта строка в enbeffect.fx считывает блум игровой, дальше операции с ним оставлены как в оригинале, хрен знает как смешивается, не хочу вникать, потому что даже следующие две строки и одна предыдущая, отбивают желание дальше смотреть.

pondcypress
All the same from 0 to 1


To all:
Did tests when looking at horizon with many objects on screen, of course computations for modified per object parameters and deffer setup have big impact on performance, but one very huge even for very low 800*600 resolution is modified shaders of all objects, slower than anything else is code for restoring texture gamma to linear space, ColorPow parameters actually. Guess modern videocards with many computing units will run these ops much faster than mine gf9600 with only 64 unified shader units, but could you please test these setting with mod turned on/off by shift + f12 keys while looking on to the ground and report resolution, videocard model and frame rate?

Code: Select all

[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=false
EnableSunRays=false
EnableSkyLighting=false
[SKY]
Enable=false
[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=false
UseBilateralShadowFilter=false
UseShadowFilter=false
For me in test location at 800*600 with mod enabled 44 fps and when disabled 50 fps, only because additional pixel shader math in each object.
Solution could be incorrect computation of "pow" function, so i need to know what ranges of ColorPow are normally used by you and other users and which ranges are most important by precision? For example, from 1.0 to 3.0 and important visible changes are 1.0, 1.1, 1.2, 1.3, 1.4, 1.6, 1.8, 2.0, 2.3, 2.6, 3.0.
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Re: TES Skyrim 0.121 beta

Do you care what's on the ground, just the ground mesh I guess?

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Re: TES Skyrim 0.121 beta

ENBSeries wrote:could you please test these setting with mod turned on/off by shift + f12 keys while looking on to the ground and report resolution, videocard model and frame rate?
With my specs and those settings my FPS are always capped at 60, so it's difficult to tell the difference... I had to disable vsync (hope this does not distort the test).

Here's the results:

ENB 121 on
Min, Max, Avg
107, 119, 112.569

ENB 121 off
Min, Max, Avg
121, 135, 126.771

So it's about 14 FPS difference, walking while watching the ground.

ColorPow is 1.7 for all 3 settings

My specs are:
Processor Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Memory (RAM) 8.00 GB
Graphics NVIDIA GeForce GTX 670 (306.97 drivers)
Skyrim is installed on a 256GB SSD with many HD Texture Modifications.

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Re: TES Skyrim 0.121 beta

mindflux
Doesn't matter what on the ground, if it exist.
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Re: TES Skyrim 0.121 beta

Tested looking at the ground mesh with no additional objects, definitely a noticeable increase even on a GTX 670, resolution 1900x1200:

ENB off: 86.7 fps
ENB on, old dll: 80.8 fps
ENB on, new dll: 83,8 fps

It will be interesting to see how the results translate to older gear.

I don't have a habit of using high ColorPow amounts, have it currently set at 1.1 I think.

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Re: TES Skyrim 0.121 beta

Resolution 1920x1080. GTX 580 , dirt road no objects.

Off 128
On 124
Old 115

All colorpow settings at 1.1

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Re: TES Skyrim 0.121 beta

Radeon HD 7970, Resolution 1920x1080, All settings maxed, Many HD texture mods.

EDIT : I forgot to apply the settings you asked. So now-

ENB off : 113
ENB on old dll : 85
ENB on new dll : 98
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Re: TES Skyrim 0.121 beta

I like 0.121 very much. But I have to bump up SSAO and give skylight a higher value, right?

Is there any chance that this skyrim ENB will be working with recording software like Dxtory at any point? sorry if this has been asked before.
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