Is that published? It looks very good.Wanny wrote:Okay I played a bit more with the new shadows effect and all I have to say is WOW !!!!!!! Amazing job!
I swear Boris, you give us a way to control the opaqueness of shadows and fix glitches on characters and I will have a new god to worship: YOU!
Allow me one high res shot from my old config!
Fallout New Vegas 0.150
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- Joined: 20 Jan 2013, 21:23
Re: Fallout New Vegas 0.150
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- *master*
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- Joined: 30 Dec 2012, 21:36
Re: Fallout New Vegas 0.150
For some reason I keep holding on a New Vegas config until it gets more attention with ENB. Shadows really helped to kill the bland look. If shadows ever get in a better state, I will push out a config.Zinthros wrote: Is that published? It looks very good.
Allow me one high-res fallout 3.
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
That looks quite novel, Wanny. I like how your daylight lights up the grass. Don't you get totally overly exposed faces and high exposure on skin and other textures when looking at stuff with the sun at your back?
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout New Vegas 0.150
This, I had a similar look for foliage at the cost of DESTROYING skin :c
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- *master*
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Re: Fallout New Vegas 0.150
That's something you can tweak by modifying the grass brightness of a custom texture! I'm using a modified version of Vurt's grass and change its color and brightness a bit. I do get some over exposed spots there and there but it's not so bad. I want to retweak my FO3 config some day.
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
Wait, you're using Vurt's pack in FO3? Did that just... work?
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- *master*
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- Joined: 30 Dec 2012, 21:36
Re: Fallout New Vegas 0.150
I took the Dead version grass files, tweaked it a bit more green and put it into Fallout 3. Works well to me. I can upload it if you want...
...\Steam\steamapps\common\Fallout 3 goty\Data\Textures\landscape\grass\grasswastelandcomp01.dds is the grass file.
...\Steam\steamapps\common\Fallout 3 goty\Data\Textures\landscape\grass\grasswastelandcomp01.dds is the grass file.
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
Yeah, why not. Looks cool. Did you use both meshes and textures? Or only textures?
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout New Vegas 0.150
http://newvegas.nexusmods.com/mods/49380
Finally
Hopefully the SSAO first person bug somehow finds its way into fixed, but I know it's not likely.
Finally
Hopefully the SSAO first person bug somehow finds its way into fixed, but I know it's not likely.
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Re: Fallout New Vegas 0.150
this mod somehow removes the transparent weapon bug, by implanted a dof near the first person hands
NV nexus... /35540
I can't post url yet
but unfortunately the dx9.dll the author used is obsolete, swap the current dx9.dll just going to remove the effect.
NV nexus... /35540
I can't post url yet
but unfortunately the dx9.dll the author used is obsolete, swap the current dx9.dll just going to remove the effect.