TES Skyrim SE 0.310
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.310
Yes, but i don't care if they use two channel texture or not and why they use it. Original game post processing mode is not required, those who want it can play without mod. Skyrim SE users required replacing post processing, so i did it and what is left about it, what kind of adaptation it use - doesn't matter any more.
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Re: TES Skyrim SE 0.310
Thank you for your work on Skyrim SE. Do you have a plan to implement per weather settings?
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.310
Only when game stops to be patched.
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Re: TES Skyrim SE 0.310
Folks, do you need ShadowBoost similar to Fallout 4?
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- *master*
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Re: TES Skyrim SE 0.310
I think so. It would help people with less powerful hardware. The only question is, will you have to remake the shadow boost mod each time bugthesda updates the game? If so, I can wait until game stops being patched.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.310
Yes, please, for same reason as above.
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Re: TES Skyrim SE 0.310
@boris
Copy that.
Copy that.
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- *sensei*
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Re: TES Skyrim SE 0.310
Yes, that would be great.
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Re: TES Skyrim SE 0.310
Just to provide a different bit of feedback I am fine without shadow boost. I haven't had any issues with SE in that regard. In FO4 it was really bad and found shadow boost to be very useful. But haven't noticed that level of an issue in SE myself and been playing it a lot lately.
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Re: TES Skyrim SE 0.310
I have to agree with wolfgrimdark, while ShadowBoost would certainly be a nice feature in SSE (it was absolutely essential and fantastic in FO4), I don't believe there's necessarily a dire need for it here. I haven't had any issues regarding shadows and performance (though I don't know about other people), and maintaining ShadowBoost would (I imagine) increase the workload for you with not much pay off. Just my personal view on it. Either way, I'm happy!wolfgrimdark wrote:Just to provide a different bit of feedback I am fine without shadow boost. I haven't had any issues with SE in that regard. In FO4 it was really bad and found shadow boost to be very useful. But haven't noticed that level of an issue in SE myself and been playing it a lot lately.