So I installed v0.345 without a preset to try it out.
Some things I noticed:
1) When animated star intensity/density is set to any level where animations are noticeable, I get these bands of light coming off the stars. Is this normal?
2) If I have UseOriginalPostProcessing and UseOriginalBloom enabled, the game looks identical when ENB is on or off. However, I noticed the night sky is noticeably darker with ENB on, why is this?
riki199973
I do not think about such things now, busy with others, so can't tell for sure. But it's not complicated feature, so not a problem to make it.
drift123
If you mean horizontal lines, it's lens flare game effect, disable it in game video options or reduce amount in enbseries.ini.
Sky have wrong color operation in game shaders which make it impossible to set black, i disabled that code. If you want original game look, you came to wrong place.
I see. The dark sky is no issue as I am actually trying to get darker nights without losing the night eye effect and keeping vanilla weather, so this is useful.
Hello boris. Loving your updates and work and thanks for updating SSE constantly. I saw you said you were working on SSAO for VR/optimizing it for both. I'm curious if you think water shaders for SSE is possible in the future?
Just thought I'd throw my 2 cents in: the feature I'd most like to see for SSE going forward is removing the 5 light in an area limit, which you'd mentioned wouldn't be hard to do as it is already removed in FO4, or something like that. That'd be a serious game changer for lighting in a lot of areas.
It's not possible without game source code because the lighting shadow info is stored in the RGB channels for some reason. It boosts performance I think. SSE was a half assed port that is like halfway between Oldrim and FO4.