TES Skyrim SE 0.390

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Re: TES Skyrim SE 0.390

ENBSeries wrote:Are you sure it says false in the editor? People so often misunderstand startup messages. There is no single reason to not have cache work when it's enabled, unless that mod/plugin installed or maybe some crapware messing with game process (like antivirus), but i doubt it, as files are there (even if they are big, more than 5 mb summary, maybe 40, i don't remember now). Make a screenshot where its say false.
Oh, you right. It's line break, I'm actually thought it statement that it's = false.
It's all ok then, because after second start it starts much faster if i didn't touched anything.
I don't remember this message when i used enb last time, i thought it shouldn't appear if cache enabled.
Thanks for help)

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Re: TES Skyrim SE 0.390

Working on anything new for Skyrim SE ENB, Boris?

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Re: TES Skyrim SE 0.390

No, i'm not doing anything.
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Re: TES Skyrim SE 0.390

JakeBlake wrote:Working on anything new for Skyrim SE ENB, Boris?
He said that later will develop the old Skyrim sun rays for SSE, but not now, besides of that, there are no other plans, unless that you have some ideas that could be made in the future and easy to implement.
*Edit: Underwater support is discarted, and better reflections, not going to happen if i remember, but Adyss was working on better reflections for SSE, but i don´t know if he abandoned it or still working on it, i´ll ask him later.
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Re: TES Skyrim SE 0.390

I may have missed this (and if so, apologies!) but are mist anchors feasible to do for SE? It's probably one of the things I've missed the most from le enbs.
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Re: TES Skyrim SE 0.390

Nope. Mist require too many other things to be done, otherwise it's buggy too much. I can't spare so much time, especially for game which get updates again and again
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Re: TES Skyrim SE 0.390

ENBSeries wrote:Nope. Mist require too many other things to be done, otherwise it's buggy too much. I can't spare so much time, especially for game which get updates again and again
Speaking of updates, i think that if there is another update that might broke something again, with the Shader Bundle that is in the ENB Helper mod as a sepparated download, i´ll should be having no issues with another update.
Another question, regarding updates: Looking at the Enbseries.ini of an Oldrim ENB, there are just 2 things that left to be implemented (Soft Particles and Paricle Lights), i say 2 things because you already said that you´ll implement the old sun rays later, and the "reflections", "underwater support" and "mist effects" were discarted. But those 2 things could be implemented? and i don´t know what they do :? .

*Edit: Final question, sorry, if i remember, you said loooong time ago, that you were trying to make the shadows behave like in Oldrim, in what sence? maybe to sepparate the shadow detail in 2 sections? (more detailed shadows from close(4096) distance and less detailed shadows for far distance(2048)? that is possible?.
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Re: TES Skyrim SE 0.390

Boris fixed SSS with Skryim SE v1.5.80 with this version of ENB. In order to use the shader bundle you have to go back a version.

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Re: TES Skyrim SE 0.390

Mirx
I don't remember about shadows.
Particle lights already exist and it's called complex particle lights. I don't want to make that simple version cause it's too much ugly and suitable for the old times, now hardware is much faster to run proper effect. About soft particles, as i remember sse have them already.
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Re: TES Skyrim SE 0.390

ENBSeries wrote:Mirx
I don't remember about shadows.
Particle lights already exist and it's called complex particle lights. I don't want to make that simple version cause it's too much ugly and suitable for the old times, now hardware is much faster to run proper effect. About soft particles, as i remember sse have them already.
Ohh, ok, i just asked, because now i use SSE and i haven´t used Oldrim in about 3 years and i don´t remember how those effects are, but it´s ok. :)

Do you think that you can sepparate the shadows in 2 sections in terms of quality? one for close range and another for far range? in order to optimize the game? because to get better and sharper shadows, you have to reduce the number of this line located in Skyrim.ini "fFirstSliceDistance" to 2000 to get more detailed shadows using quality of 4096 but it has an cons that is when you do that, the shadows at distance tends to be barely visible or disapear until you get close and if you rise that number you get more fuzzy shadows (3500) is the default value if i remember.
That is a trick to avoid using quality of 8192 and destroy the performance.
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