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Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 13:35
by centurychild85
APreciousPony wrote:
centurychild85 wrote:
ENBSeries wrote:The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod / patch ENBSeries 0.193

Blah-blah-blah x64-bit blah-blah 4Gb blah-blah-blah.
I cannot find the ENBSeries 0.193 file to download :(
It won't let me post the link.

You can't get to it from the forum, go to main enbdev website then download, then at the bottom skyrim, then to the 0.193 page then to the bottom of the page for the download link.
Thank you so much! :D

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 14:48
by Drallen
Reporting after using with the new test dll. (sorry I'm late - fell asleep early last night)

With my heavily-modded install, went from Whiterun to Riverwood, no issues. Vcard temperatures maxed at about 68C (normal for my video card).

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 14:57
by CruNcher
@Boris

i found the cause for the cpu usage climb

it's Mirillis Action

it's absolutely enough to start it for enbinjectors cpu consumption to rise and cause kernel havoc

i guess some of their injection hacks and yours clash (they hack deep into DWM and Aero, and if i realized it well they also inject into other processes for their own security layer maybe enbinjector doesn't like that) ;)

They also do Realtime Manipulation of the DWM itself ;)

http://www.youtube.com/watch?v=LPLaO785v5w

because of their Application i use the enbinjector @ all funny :)

@ least i know now whats going on here on my system (partially) :)

Maybe you find this information usefull and can analyze what these Polish devs doing wrong in terms of enbinjector or maybe you can even fix this behavior from within Enbinjector itself.

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 15:14
by Tywele
Does anyone have a brief description of the enblocal.ini file for me? For what it's used and how do I use it?
I had a long absence from here. :D

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 15:30
by Aminados
I got a question about enblocal.ini, if I set "EnableFPSLimit" to true my game caps at 16 fps and loadings take forever, even tough "FPSLimit" is set to 60.0, why is that? I would like to set "EnableFPSLimit" to true because I can notice a tear like when VSync is disabled.

BTW Thanks Boris for this awesome graphics enhancer and also the much needed 3.1 gb ram fix.

Specs:

Windows 7 64bit
i5 3570k
GTX 660 TI 3GB edition
8GB RAM
P8Z77-V
WD Black Caviar 1TB
HX850W

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 16:14
by CruNcher
Maybe Boris this helps you even further

When Action is started the ENBinjector.exe thread changes very rapidly between it's Running state and Wait:DelayExecution causing the CPU and Kernel spikes, as soon as Action is closed the state of the ENBinjector.exe thread changes back to Running and the CPU and Kernel spikes disappear again.

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 16:21
by --JawZ--
Aminados;

It's been like that forever or at least a very long time, use Nvidia Inspector or AMD equivalent and set the FPS limit to 58 to remove most of the screen tearing.

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 16:29
by ENBSeries
CruNcher
I will not do any changes to injector and not support any other software, if it's use hooking too. It's not my business and i don't have time for that, uncommercial software mad by single person and you want me to fix compatibility? No way.

Aminados
Nobody know why this happen, may be threads have too high priorities and return to main thread with fps limiter after very long period of time. This bug in most cases go away after some time.

Tywele
enblocal.ini contain parameters from enbseries.ini which user must keep to himself/herself, they are per pc.

Re: TES Skyrim 0.193

Posted: 27 Jul 2013, 16:33
by CruNcher
@Boris
i just thought, i gonna bug the polskis then to look into this behavior of their hooking and enbinjector ;)

Re: TES Skyrim 0.193

Posted: 28 Jul 2013, 04:33
by Bael
charlievoviii wrote:Ugrid 9 ? ROFL
Yes? Not sure why it's funny. Is it something I should avoid?