TES Skyrim 0.262

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Re: TES Skyrim 0.262

Jafin16 wrote:Arkngt
Does it happen when exiting other interiors or just there? And does it happen from all doors (I think there's 3?) Does it happen if you turn off ENB in-game before leaving? Can you COC out to another location. Does it happen there if you start with a fresh character by doing coc WindhelmCandlehearthHall from the main menu? If you have success with any of those I'm guessing it's not ENB's fault exactly, but something in your save game that 0.262 is exacerbating for some reason. And, as I understand it (Boris correct me if I'm wrong) the latest 0.262 is pretty much identical to 0.261 because the Volumetric Mist was removed... Maybe a couple of small and minor bugfixes/optimizations?
skysan4298 wrote:I just tried from an "all main quest done" save, a newly started save not discovered Windhelm, and from the game boot console window COC command, and all worked with the latest 0.262 when exited from both the west door and the south door.

Arkngt
When you are inside Windhelm Candlehearth Hall, try bring up the ENB gui and see the weatherID and time of day from the "Statistics" section. We need to duplicate the weather right before exit to Windhelm city. Also, is your save finished the "Battle for Windhelm" quest?
Thanks for your tips. Seems to be a wild goose chase, because when I retried with 0.262 from the very same save, meaning to try out those tips, the exterior loaded fine. It's a bit odd as it crashed quickly three times in a row doing the exact same thing yesterday, but everything seems to be as it should. I'll continue with 0.262 and see how it goes. As said, ENB has been stable for me for more than a year over dozens of updates so I found it weird to begin with.

@ENBSeries, Windhelm is a city in the north of Skyrim. It has always been the most performance hungry location in the game for me, so a good place for stress tests etc. If Windhelm/surroundings work fine (esp. with Open Cities which I use), you're basically good to go everywhere else as well.

EDIT: Yes, it seems to work just fine. Sorry for wasting your time guys.
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Re: TES Skyrim 0.262

Arkngt
Glad it's working for you. I don't consider a waste of time. Never know what Skyrim is gonna do anyways. Go Bugthesda!
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Re: TES Skyrim 0.262

Holy shit, i'm so tired from theorising how to implement new features for simple editing and with as rich by features as possible... My crappy paranoidal temper do not allow developing things fast and effective unless i'm sure in everything 100% for this time and for the future. And i know that nobody can help, so day by day i just thinking, thinking and thinking, moving closer to my grave.
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Re: TES Skyrim 0.262

Boris
Any ideas why i got this flicker fest with all effects on in 1024x768 res? this happens only in exteriors.

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Re: TES Skyrim 0.262

hey Boris !

Love the ENB and it is all functioning fine ! But one thing happened to me like adaptive flickering. I got Skylighting on 0 for Daytime and I ran into a spiral stair in a Solitude Guard Tower. The stair was not lit by any light source so it was very dark because of the Skylighting 0 but when I proceeded to walk down stairs all the sudden the brightness of the Skylighting flickered. It was no adaptation I set it to min max on the same level so even if I deactivated all effects around Skylighting nothing changed. If I set Skylighting to 1.00 I get no flickering at all because the stair is bright. But even on 0.30 and 0.50 it is flickering with the brightness.

maybe this is a bug or is the fault on my end? Does some settings change or manipulate the skylighting ?

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Re: TES Skyrim 0.262

Here is a Video for the problem I hope it will help

https://www.youtube.com/watch?v=UtBupng ... e=youtu.be

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Re: TES Skyrim 0.262

Saberus
No, i don't know. Developing the mod with 1024*768 windowed mode of the game, so it's not because of resolution. May be check if adaptation time is not too small. Or try to replace external shaders, may be some of them have bug (or driver bug) and register from timer variable is used for computations. Replacing files and then parameters is a good way to localize issues in general.

Dragens
Skylighting itself have bug, game do not draw required part of the scene and missing areas produce brighter parts of ambient. Effect require rework.
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Re: TES Skyrim 0.262

Oh ok ! nice work dude I find this very very awesome !

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Re: TES Skyrim 0.262

Dragens
Skylighting itself have bug, game do not draw required part of the scene and missing areas produce brighter parts of ambient. Effect require rework.
So this is why? I thought it was an ENB limitation and not because of the game, ENB truly never ceases to amaze.

If you manage to work around this issue, we could get a game that looks like it has actual global illumination from direct sunlight :D

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Re: TES Skyrim 0.262

Hi Boris

Regarding weathers,
can you add "Weather ID = " under[WEATHER] in enbseries.ini as external parameter for .fx?
Something like .x = CurrentWeatherID .y = OngoingWeatherID .z = TransitionFactor?

for example:
a.ini --> Weather ID = 1
b.ini --> Weather ID = 2
...

and when weather is transiting from a to b, (.x = 1, .y = 2, .z = TransitionFactor)
which will enable .fx to switch to different set of values for specified weather.
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