Guzio
Alpha channel is ignored. Don't think i will do it, performance not worth bother. Even with current sss i added extra render target, which is not good for high display resolutions or low memory bandwidth videocards.
Lens flare is under control when it's applied to screen, it's like a bloom actually, so when it is fixed, it means fixed for everything and any other issues are caused by something else. Eyes are transparent objects and they do not have sss processed at all, just that fake from the game. They even dont have cloud shadows, cause transparent objects drawed after that effect is applied. The best you can do is to decrease sss in [eye] category to not make them shine all the time, it's abnormal.
darksynth0
That "full potential" is not available in this mod and doubt will ever be by performance reasons vs quality difference. Hard to tell for sure now. Anyway, all textures should work. But i expect some body mods will fail to work cause i didn't patch all shaders (which is horrible amount of work).
TES Skyrim SE 0.343
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Re: TES Skyrim SE 0.343
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Re: TES Skyrim SE 0.343
Boris - You have mentioned that in SSE version the alpha channel is ignored. Just wanted to make sure.
I just meant that if I set the subsurfacescatteringmultiplier to 100 (my normal value is 0.65), eyes start glowing, but if I do the same in the interior, there is almost no difference.
I just meant that if I set the subsurfacescatteringmultiplier to 100 (my normal value is 0.65), eyes start glowing, but if I do the same in the interior, there is almost no difference.
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Re: TES Skyrim SE 0.343
SSS parameters are multipliers to game values, so if game set some small value interior, it will be scaled and stay small anyway (unless you scale too much). What kind of computation is used to define how much sss to apply - hell knows.
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Re: TES Skyrim SE 0.343
Boris - everything is clear now.
Sorry, but seems that there is a one more bug in the latest version :
Obsidian Weathers, Ice Spear spell - player.addspell 0010F7EC
0.341
0.343
Sorry, but seems that there is a one more bug in the latest version :
Obsidian Weathers, Ice Spear spell - player.addspell 0010F7EC
0.341
0.343
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Re: TES Skyrim SE 0.343
I dont see this bug, probably visible only with certain preset.
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Re: TES Skyrim SE 0.343
I was thinking that it's caused by a bloom shader. But when I use a default multipass bloom from your binaries, the same happens. If I turn off the new SSS effect, everything goes back to normal.
Edit -- Seems that one of the meshes from the old version of Skyrim Particle Patch was responsible for it.
Edit -- Seems that one of the meshes from the old version of Skyrim Particle Patch was responsible for it.
Last edited by Guzio on 14 May 2018, 13:18, edited 1 time in total.
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Re: TES Skyrim SE 0.343
I know it's from the bloom, but no matter if i have sss or not, can't see issue. So i need preset.
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Re: TES Skyrim SE 0.343
I've uninstalled Skyrim Particle Patch, nothing changed, so it was not his fault, my mistake.
Preset:
https://drive.google.com/file/d/1dRlVFc ... sp=sharing
Preset:
https://drive.google.com/file/d/1dRlVFc ... sp=sharing
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Re: TES Skyrim SE 0.343
Hey boris love your work your doing and SSS is awesome now. Now that you got SSS done and it was hard was wondering if you could get detailed shadows? I mainly am asking because the shadows on skin at the moment are real poor and blocky compared to olderim thanks.
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Re: TES Skyrim SE 0.343
Guzio
Okay, i see it.
xirangeix
There is a narutouzumaki here asked the same, but i said long time ago that anything about shadows most likely will never be made, because with decompilation i lose something with float precision and when assembling shadow shader again, it no longer works as it should. I dont know original code of it to restore, can try to search in google, maybe developers just copied some existing code.
Okay, i see it.
xirangeix
There is a narutouzumaki here asked the same, but i said long time ago that anything about shadows most likely will never be made, because with decompilation i lose something with float precision and when assembling shadow shader again, it no longer works as it should. I dont know original code of it to restore, can try to search in google, maybe developers just copied some existing code.
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